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The PvXwiki community finds this to be a great build. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
| This build is negatively affected by the Flux: There Can Be Only One. See the build's talk page for discussion and ramifications not noted here. Notes: Additional damage received from other elementalists; as this is a low damage build you can't retaliate proportionately. |
| This build is positively affected by the Flux: Like a Boss. See the build's talk page for discussion and ramifications not noted here. Notes: Snares allow to kill a boss in the opposing team more easily. |
| This build is positively affected by the Flux: Meek Shall Inherit. See the build's talk page for discussion and ramifications not noted here. Notes: Frozen Burst over the elite. |
| This build is positively affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: Water Attunement over Glyph of Lesser Energy. |
Water Elementalist commmonly used in PvP.
Frequency[]
- Moderately common in GvG as a defensive midliner in flag push builds.
Attributes and Skills[]
12 + 1 + 1 12 + 1 Your maximum Energy is raised by 39. |
Variable skill slot
Frozen Burst
Dash
Dark Escape for overextended flag or relic pushing.
Death Pact Signet (PvP)
Equipment[]
Armor[]
- 5x Blessed Insignia
- Superior Vigor
- Minor Water
- Minor Energy Storage
- Restoration
- Vitae
Weapons[]
- Water Wand of Memory, 20% cast time
- Water Focus of Aptitude, 20% recharge
- Water Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Water Staff of Enchanting, 20% cast time
- Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Spike with Shard Storm -> Freezing Gust.
- Save snares for enemy flag carrier when the other team is attempting to cap the flagstand. Use Blurred Vision on the enemy ranger, if any, to minimize disruption.
- Position self accordingly to contain anticipated enemy splits.
- Try to maximize the effect of Blurred Vision and Mirror of Ice by hitting more than one target per cast.
Counters[]
- General Anti-Caster.
- Enchantment Removal.










