|
This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
| This build is significantly affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Use Blinding Surge on an attacking spawned minion that is adjacent to a caster foe if there are no melee foes. |
This build is designed as a defensive build with a medium amount of damage.
Frequency[]
Sometimes seen in balanced and Dervish builds.
Attributes and Skills[]
12 + 1 + 1 8 + 1 Your maximum Energy is raised by 27. |
First Optional
Second and Third Optionals
Ward Against Foes &
Grasping Earth
"Make Haste!" &
Song of Concentration (if not running it on a frontliner)
Equipment[]
- Any max AL armor with the appropriate rune setup can be used.
- Survivor Insignias should be used.
- 40/40 Air Wand and Offhand.
- 20/40 Air Staff with 20% enchantment.
- Defensive Sets. (Shield with +10AR vs "x"Damage, +30hp and a Spear +5 Energy, +30hp)
Usage[]
- Maintain Air Attunement at all times.
- Resurrect fallen party members.
- Cast Blinding Surge on melee foes.
- Use Glyph of Lesser Energy if energy becomes a problem or if Air Attunement is removed.
- Use Shell Shock / Lightning Bolt or Chain Lightning
Counters[]
- Fast Condition Removal.
- Standard caster counters like Dazed, Interrupts, Diversion.








