This build is in the testing phase.
This build has been designed for the following use:
|This build is significantly affected by the Flux: Minion Apocalypse. |
See the build's talk page for discussion and ramifications not noted here.
Notes: Use Blinding Surge on an attacking spawned minion that is adjacent to a caster foe if there are no melee foes.
This build is designed as a defensive build with a medium amount of damage.
Sometimes seen in balanced and Dervish builds.
Attributes and Skills
Your maximum Energy is raised by 27.
NightfallElementalist. Air Magic 14Blinding SurgeElite SpellTarget foe is struck for 47 lightning damage. That foe and all adjacent foes are Blinded for 8 seconds. This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.10¾6EotNElementalist. Air Magic 14Shell ShockSpellTarget foe takes 29 lightning damage and has Cracked Armor for 19 seconds. This Spell has 25% armor penetration. If you are Overcast, this spell strikes adjacent foes.518CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreElementalist. Energy Storage 9Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 15 less Energy to cast.5130CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreElementalist. Air Magic 14Air AttunementEnchantment SpellFor 58 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.10130CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
- Lightning BoltNightfallElementalist. Air Magic 14Lightning BoltSpellSend out a Lightning Bolt that strikes for 47 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 47 additional lightning damage. This spell has 25% armor penetration.518
- Chain LightningPropheciesElementalist. Air Magic 14Chain LightningSpellTarget foe and up to two other foes near your target are struck for 80 lightning damage. This spell has 25% armor penetration.51026
- Blinding FlashCoreElementalist. Air Magic 15Blinding FlashSpellTarget foe is Blinded for 8 seconds.10¾8
Second and Third Optionals
- Ward Against FoesCoreElementalist. Earth Magic 11Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 17 seconds, non-Spirit foes in this area move 50% slower.15120 & Grasping EarthPropheciesElementalist. Earth Magic 11Grasping EarthHex SpellFor 15 seconds, all nearby foes move 50% slower.10¾12
- "Make Haste!"NightfallParagon. Command 10"Make Haste!"ShoutFor 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510 & Song of ConcentrationNightfallParagon. UnlinkedSong of ConcentrationChantFor 10 seconds, the next Skill used by each ally within earshot cannot be interrupted.825 (if not running it on a frontliner)
- Any max AL armor with the appropriate rune setup can be used.
- Survivor Insignias should be used.
- 40/40 Air Wand and Offhand.
- 20/40 Air Staff with 20% enchantment.
- Defensive Sets. (Shield with +10AR vs "x"Damage, +30hp and a Spear +5 Energy, +30hp)
- Maintain Air Attunement at all times.
- Resurrect fallen party members.
- Cast Blinding Surge on melee foes.
- Use Glyph of Lesser Energy if energy becomes a problem or if Air Attunement is removed.
- Use Shell Shock / Lightning Bolt or Chain Lightning
- Fast Condition Removal.
- Standard caster counters like Dazed, Interrupts, Diversion.