Uses Master of Magic to access multiple attributes to abuse the Jack of All Trades or Chain Combo Flux. Pressure with Immolate and Obsidian Flame spam.
NightfallElementalist. Water Magic 12SteamSpellTarget foe is struck for 52 cold damage. If target foe is on fire, Steam Blinds that foe for 9 seconds.518
CoreElementalist. Water Magic 12Blurred VisionHex SpellFor 9 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112
NightfallElementalist. Energy Storage 11Master of MagicElite Enchantment SpellFor 45 seconds, all of your elemental attributes are set to 12 and your elemental spells return 30% of their Energy cost.5110
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
PvP versions of skills:Obsidian Flame (PvP)CoreElementalist. Earth Magic 12Obsidian Flame (PvP)SpellDeal 78 damage to target foe. This Spell ignores armor.551.55
If using a secondary profession, replace ranks in Fire Magic, Water Magic and/or Earth Magic with one of the following:
Rank 8 (or 9 to counter Weakness for req 8 shields) in Tactics if using Tactics req 7 or 8 shields.
Rank 9 (or 10 to counter Weakness) in Tactics if using Tactics req 9 shields.
Rank 8-11 in the appropriate attribute(s) if using any skill(s) from a secondary profession.
Optionals
Aura of Restoration (PvP)CoreElementalist. Energy Storage 11Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 347% of the Energy cost each time you cast a spell.5¼20 to cover MoM, energy management, and self heal.
Rodgort's InvocationPropheciesElementalist. Fire Magic 12Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 99 fire damage and set on fire for 3 seconds.2528 for pumping damage. Glowing Gaze or similar will offset cost.
Glowing IceEotNElementalist. Water Magic 12Glowing IceSpellDeals 41 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.518 or Glowing GazeNightfallElementalist. Fire Magic 12Glowing GazeSpellDeals 41 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning.518 for energy management.
Shard StormPropheciesElementalist. Water Magic 12Shard StormHex SpellSend out an ice shard that strikes target foe for 70 cold damage if it hits and causing target foe to move 66% slower for 5 seconds.10110 for a snare.
Armor of FrostPropheciesElementalist. Water Magic 12Armor of FrostEnchantment SpellFor 29 seconds, you gain +40 armor against physical damage and have +1 Water Magic.5120 or Armor of MistPropheciesElementalist. Water Magic 12Armor of MistEnchantment SpellFor 18 seconds, you gain +34 armor and move 33% faster.10130 to tank out shit.
Mesmer optionals:
DistortionPropheciesMesmer. Illusion Magic 11DistortionStanceFor 4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.58 Defense against melee.
Ether FeastCoreMesmer. Inspiration Magic 11Ether FeastSpellTarget foe loses 3 Energy. You are healed 53 for each point of Energy lost.518 Big heal with short recharge.
ComplicateFactionsMesmer. Domination Magic 11ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 10 seconds.10¼20 or Cry of FrustrationCoreMesmer. Domination Magic 11Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 59 damage.10¼15 for disabling rez signets and for general interrupting.
Dervish optionals:
Shield of ForceEotNDervish. Earth Prayers 11Shield of ForceFlash Enchantment SpellFor 12 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 16 seconds.1012 for melee hate and avoiding spikes.
Armor of SanctityNightfallDervish. Earth Prayers 11Armor of SanctityEnchantment SpellAll adjacent foes suffer from weakness for 12 seconds. For 15 seconds, you take 16 less damage from foes suffering from a Condition.5¼15 for melee hate.
Mystic Regeneration (PvP)NightfallDervish. Earth Prayers 11Mystic Regeneration (PvP)Enchantment SpellFor 16 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you.10¼12 for self heal.
Assassin optionals:
ReturnFactionsAssassin. Shadow Arts 11ReturnSpellAll adjacent foes are Crippled for 7 seconds. Teleport to target other ally's location.5¼15 leave melee in the dust.
Dark EscapeFactionsAssassin. Shadow Arts 11Dark EscapeStanceFor 12 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530 kiting and under pressure.
Warrior optionals:
Bonetti's DefensePropheciesWarrior. Tactics 11Bonetti's DefenseStanceFor 9 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.8 to piss off melee and energy management. Take a furious spear with you.
Balanced StanceCoreWarrior. Tactics 11Balanced StanceStanceFor 17 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530 for protection against KDs.
Disciplined StancePropheciesWarrior. Tactics 11Disciplined StanceStanceFor 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.515 to counter melee.
Shield BashCoreWarrior. Strength 0Shield BashSkillFor 5 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.520 screw melee combos.
Monk optionals:
Contemplation of PurityPropheciesMonk. Divine Favor 0Contemplation of PuritySkillLose all Enchantments. For each one lost, you gain 0 Health, lose one Hex, and lose one Condition (maximum 1 Hexes and Conditions).5¼10 to counter caster hate. Remember to recast Master of Magic.
Draw ConditionsCoreMonk. Protection Prayers 11Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 21 Health.5¼4 to keep melee clean.
NightfallElementalist. Water Magic 14SteamSpellTarget foe is struck for 57 cold damage. If target foe is on fire, Steam Blinds that foe for 10 seconds.518
CoreElementalist. Water Magic 14Blurred VisionHex SpellFor 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks.10112
NightfallElementalist. Energy Storage 14Master of MagicElite Enchantment SpellFor 57 seconds, all of your elemental attributes are set to 14 and your elemental spells return 30% of their Energy cost.5110
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Template code
PvP versions of skills:Obsidian Flame (PvP)CoreElementalist. Earth Magic 14Obsidian Flame (PvP)SpellDeal 87 damage to target foe. This Spell ignores armor.551.55
If using a secondary profession, replace ranks in Fire Magic, Water Magic and/or Earth Magic with one of the following:
Rank 7 or 8 (or 8 or 9 to counter Weakness) in Tactics if using Tactics req 7 or 8 shields, respectively.
Rank 9 (or 10 to counter Weakness) in Tactics if using Tactics req 9 shields.
Rank(s) in the appropriate attribute(s) if using any skill(s) from a secondary profession.
Optionals
Aura of Restoration (PvP)CoreElementalist. Energy Storage 14Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 387% of the Energy cost each time you cast a spell.5¼20 to cover MoM, energy management, and self heal.
Rodgort's InvocationPropheciesElementalist. Fire Magic 14Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds.2528 for pumping damage. Glowing Gaze or similar will offset cost.
Glowing IceEotNElementalist. Water Magic 14Glowing IceSpellDeals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.518 or Glowing GazeNightfallElementalist. Fire Magic 14Glowing GazeSpellDeals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning.518 for energy management.
Shard StormPropheciesElementalist. Water Magic 14Shard StormHex SpellSend out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds.10110 for a snare.
Armor of FrostPropheciesElementalist. Water Magic 14Armor of FrostEnchantment SpellFor 32 seconds, you gain +40 armor against physical damage and have +1 Water Magic.5120 or Armor of MistPropheciesElementalist. Water Magic 14Armor of MistEnchantment SpellFor 19 seconds, you gain +38 armor and move 33% faster.10130 to tank out shit.
Mesmer optionals:
DistortionPropheciesMesmer. Illusion Magic DistortionStanceFor 1..4..5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.58 Defense against melee.
Ether FeastCoreMesmer. Inspiration Magic Ether FeastSpellTarget foe loses 3 Energy. You are healed 20..56..68 for each point of Energy lost.518 Big heal with short recharge.
ComplicateFactionsMesmer. Domination Magic ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..11..12 seconds.10¼20 or Cry of FrustrationCoreMesmer. Domination Magic Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15..63..79 damage.10¼15 for disabling rez signets and for general interrupting.
Dervish optionals:
Shield of ForceEotNDervish. Earth Prayers 12Shield of ForceFlash Enchantment SpellFor 13 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 17 seconds.1012 for melee hate and avoiding spikes.
Armor of SanctityNightfallDervish. Earth Prayers 12Armor of SanctityEnchantment SpellAll adjacent foes suffer from weakness for 13 seconds. For 15 seconds, you take 17 less damage from foes suffering from a Condition.5¼15 for melee hate.
Mystic Regeneration (PvP)NightfallDervish. Earth Prayers 12Mystic Regeneration (PvP)Enchantment SpellFor 17 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you.10¼12 for self heal.
Assassin optionals:
ReturnFactionsAssassin. Shadow Arts 12ReturnSpellAll adjacent foes are Crippled for 7 seconds. Teleport to target other ally's location.5¼15 leave melee in the dust.
Dark EscapeFactionsAssassin. Shadow Arts 12Dark EscapeStanceFor 13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.530 kiting and under pressure.
Warrior optionals:
To use a Tactics shield.
Bonetti's DefensePropheciesWarrior. Tactics 12Bonetti's DefenseStanceFor 10 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.8 to piss off melee and energy management. Take a furious spear with you.
Balanced StanceCoreWarrior. Tactics 12Balanced StanceStanceFor 18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530 for protection against KDs.
Disciplined StancePropheciesWarrior. Tactics 12Disciplined StanceStanceFor 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.515 to counter melee.
Shield BashCoreWarrior. Strength 0Shield BashSkillFor 5 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.520 screw melee combos.
Monk optionals:
Contemplation of PurityPropheciesMonk. Divine Favor 0Contemplation of PuritySkillLose all Enchantments. For each one lost, you gain 0 Health, lose one Hex, and lose one Condition (maximum 1 Hexes and Conditions).5¼10 to counter caster hate. Remember to recast Master of Magic.
Draw ConditionsCoreMonk. Protection Prayers 12Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 22 Health.5¼4 to keep melee clean and fuel chain.
Equipment[]
Full Prismatic
40/20/20% Energy Storage staff
40/40 sets if desired
High energy set
Defensive sets (change attribute points depending on shield)
Usage[]
Maintain Master of Magic at all times.
Spam Immolate and Obsidian Flame for pressure
Follow Immolate with Steam to blind melee.
Blurred Vision to deal with rangers and melee.
Resurrect fallen allies.
Counters[]
Caster hate
Enchantment removal. Bring a cover enchantment if needed.
During the Chain Combo Flux, Weakness will lower Master of Magic below breakpoint.