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The PvXwiki community finds this to be a great build. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
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This build is positively affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Secondary attribute bonus eases use of secondary profession utility skills. |
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This build is positively affected by the Flux: There Can Be Only One. See the build's talk page for discussion and ramifications not noted here. Notes: Improved spikes against other elementalists, increased damage received from other elementalists. |
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This build is negatively affected by the Flux: Xinrae's Revenge. See the build's talk page for discussion and ramifications not noted here. Notes: Can't be used alongside other invoke elementalists due to skill disabling. |
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This build is negatively affected by the Flux: Like a Boss. See the build's talk page for discussion and ramifications not noted here. Notes: Risk of becoming the boss. As a spike character you won't get the full benefit out of it and will have to readjust your casting to the faster skill activation. |
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This build is positively affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Improved energy gain from eremite's zeal. |
Air elementalist designed for and common in spike builds.
Attributes and Skills
12 + 1 + 2 12 + 1 Your maximum Energy is raised by 39. |
Variable skill slots
- GvG
- AB
- RA
Equipment
Armor
- 5x Blessed Insignia
- Superior Vigor
- Restoration
- Vitae
Weapons
- Air Wand of Memory, 20% cast time
- Air Focus of Aptitude, 20% recharge
- Air Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Air Staff of Enchanting, 20% cast time
- Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Shield of Fortitude, -20% cripple
- Shields of Fortitude, +10 armor vs each damage type
Usage
- Maintain Air Attunement, covered with Aura of Restoration.
- Shell Shock spike targets, or use before spikes called by Dervishes as a fake.
- Invoke on spikes. Take advantage of AoE when possible.
- Blinding Flash physicals to protect yourself and allies.
- Windborne allows you to function as a flagrunner when the runner is needed elsewhere or as a serviceable split response.
Counters
- general Anti-Caster.
- Enchantment removal.