CoreElementalist. Energy Storage 11Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 347% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Earth Magic 13Earth AttunementEnchantment SpellFor 57 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.10130
CoreElementalist. Energy Storage 11Elemental AttunementElite Enchantment SpellFor 51 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120
NightfallElementalist. Earth Magic 13Ebon HawkSpellSend a projectile that strikes target foe for 75 earth damage and causes Weakness for 14 seconds if it hits.1015
CoreElementalist. Earth Magic 13StoningSpellSend out a large stone, striking target foe for 97 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.1515
Mystic Regeneration (PvP)NightfallDervish. Earth Prayers 11Mystic Regeneration (PvP)Enchantment SpellFor 16 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you.10¼12 for improved survivability. Set earth prayers to 11.
Magnetic SurgeEotNElementalist. Earth Magic 13Magnetic SurgeEnchantment SpellTarget foe takes 67 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 4 seconds to block the next attack against them.101.510 for a second armor ignoring spike skill. Improves the team's defense.
Ice PrisonPropheciesElementalist. Water Magic 13Ice PrisonHex SpellFor 18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.10230 for the snare and removed ability to kite your projectiles.
Optionals for GvG
"Stand Your Ground!" (PvP)NightfallParagon. Command 11"Stand Your Ground!" (PvP)ShoutFor 16 seconds, all party members within earshot receive +24 armor when not moving. This effect ends on an ally affected by this shout when that ally attacks.1530 to improve the team's defense in 8v8 fights. Set command to 11.
Convert HexesCoreMonk. Protection Prayers 10Convert HexesSpellRemove all Hexes from target other ally. For 16 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.15112 if you anticipate a hexway. Set protection prayers to 10.
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
CoreElementalist. Energy Storage 10Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 333% of the Energy cost each time you cast a spell.5¼20
CoreElementalist. Energy Storage 10Elemental AttunementElite Enchantment SpellFor 48 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120
NightfallElementalist. Earth Magic 11Ebon HawkSpellSend a projectile that strikes target foe for 65 earth damage and causes Weakness for 12 seconds if it hits.1015
CoreElementalist. Earth Magic 11StoningSpellSend out a large stone, striking target foe for 89 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.1515
NightfallDervish. Earth Prayers 10Fleeting StabilityFlash Enchantment SpellFor 5 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.510
NightfallDervish. Earth Prayers 10Mystic Regeneration (PvP)Enchantment SpellFor 15 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you.10¼12
40/40 water magic if playing with Ice PrisonPropheciesElementalist. Water Magic 13Ice PrisonHex SpellFor 18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.10230.
Command shield of fortitude, -20% cripple duration.
Command shields of fortitude, +10 armor against each damage type.
Use strength shields and a spear of defense if playing without command.
Use[]
Maintain Elemental AttunementCoreElementalist. Energy Storage 11Elemental AttunementElite Enchantment SpellFor 51 seconds, you are attuned to Air, Fire, Water, and Earth and gain +2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.10120, Earth AttunementCoreElementalist. Earth Magic 13Earth AttunementEnchantment SpellFor 57 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.10130 and Aura of Restoration (PvP)CoreElementalist. Energy Storage 11Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 347% of the Energy cost each time you cast a spell.5¼20 in this sequence.
If you face heavy enchantment removal like Rend EnchantmentsCoreNecromancer. Curses Rend EnchantmentsSpellRemove 5..8..9 Enchantments from target foe. For each Monk Enchantment removed, you take 55..31..23 damage.5220 or Pain of DisenchantmentNightfallNecromancer. Curses Pain of DisenchantmentElite SpellTarget foe loses 1..3..3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 10..82..106 Health.10115, only try to keep one attunement up at a time so you can use the other one when the first is removed.
Follow spikes with Obsidian Flame (PvP)CoreElementalist. Earth Magic 13Obsidian Flame (PvP)SpellDeal 83 damage to target foe. This Spell ignores armor.551.55 and Magnetic SurgeEotNElementalist. Earth Magic 13Magnetic SurgeEnchantment SpellTarget foe takes 67 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 4 seconds to block the next attack against them.101.510.
Obsidian flame deals typeless armor ignoring damage, magnetic surge armor ignoring earth damage. Mantra of EarthCoreMesmer. Inspiration Magic Mantra of EarthStanceFor 30..78..94 seconds, whenever you take earth damage, the damage is reduced by 26..45..52% and you gain 2 Energy.1020 therefore can't reduce obsidian flame's damage, other than that of all other damage skills in your build.
Lineback with Ebon HawkNightfallElementalist. Earth Magic 13Ebon HawkSpellSend a projectile that strikes target foe for 75 earth damage and causes Weakness for 14 seconds if it hits.1015 and StoningCoreElementalist. Earth Magic 13StoningSpellSend out a large stone, striking target foe for 97 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.1515 or knock monks down if it's time to play aggressively.