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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory
Flux This build is positively affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Improved secondary profession utility skills.
Flux This build is positively affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Much easier spiking of other elementalists. As lightning surge allows for the best single character damage compression in elementalist builds you're at an advantage against elementalists with any other build.
Flux This build is positively affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Decrease Air Magic to 9+1+1. Remove Blinding Flash and Aura of Restoration from the bar, take Glyph of Immolation and Teinai's Wind. Keep any attributes related to variants in the 8-11 range.
Flux This build is positively affected by the Flux: Like a Boss.
See the build's talk page for discussion and ramifications not noted here.  
Notes: You're likely to become the boss due to your damage compression abilities. Due to your build's defense mechanisms you'll be able to make full use of the flux bonuses.

Overview[]

A high pressure Air Ele build with kd and melee shutdown for RA, FA, and AB.

Attributes and Skills[]

12 + 1 + 1
Your maximum Energy is raised by 33.
 save
Template code

Variants[]

Optional slot:

  • Return Return - Shadow Arts 3.
  • Dark Escape Dark Escape - Shadow Arts 6.
  • Balanced Stance Balanced Stance - Tactics 6.
  • Protector's Defense Protector's Defense - Tactics 6.
  • Bonetti's Defense Bonetti's Defense - Tactics 6, will require some adrenaline building with spear.
  • Shield Bash Shield Bash - No points can be spent here.
  • Shield of Force Shield of Force - Earth Prayers 8.
  • Glyph of Immolation Glyph of Immolation - Fire Magic 8. Replacing Blinding Flash with Teinai's Wind Teinai's Wind for an interrupt can also be considered with this glyph.


Instead of Resurrection Signet for FA and AB:

  • Anything from the list above is still a viable option.
  • Teinai's Wind Teinai's Wind - only with Glyph of Immolation.
  • "Fall Back!" "Fall Back!" - Command 6.
  • Mystic Regeneration Mystic Regeneration - Earth Prayers 8.
  • Windborne Speed Windborne Speed - Already maxed.

Dump any remaining points into Energy Storage.

Equipment[]

Armor[]

  • 5x Blessed Insignia
  • Superior Vigor
  • Attribute runes
  • Restoration
  • Vitae

Weapons[]

  • 40/40 Air set
  • High energy set
  • Adept Air Staff of Enchanting, 20% cast time
  • Defensive set
    • Spear of Defense, +5 energy or 10% recharge or 10% cast time
    • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage[]

  • Maintain Air Attunement, cover with Aura of Restoration.
  • Use Lightning Surge both as a source of damage and a knockdown, immediately cover with Lightning Strike if needed (e.g. against monks who are actively removing Lightning Surge before the 3-second delay). Make sure to have some Overcast from Chain Lightning so that Lightning Strike has its hex effect.
  • Shut down melee with Blinding Flash.

Counters[]

  • Enchantment removal
  • General Anti-Caster
  • Hex removal

See also[]

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