This build is in the testing phase.
This build has been designed for the following use:
Infrequently seen in HA in balanced builds, and for capping shrines in AB.
Attributes and Skills
Your maximum Energy is raised by 39.
NightfallElementalist. Fire Magic 14Savannah Heat (PvP)Elite SpellYou create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 19 fire damage each second and an additional 19 fire damage for each second this Spell has been in effect.15225PropheciesElementalist. Fire Magic 14Searing HeatSpellCause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds.15225CoreElementalist. Fire Magic 14MeteorSpellTarget foe and all adjacent foes are struck for 105 fire damage and knocked down.105230PropheciesElementalist. Fire Magic 14Rodgort's InvocationSpellTarget foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds.2528CoreElementalist. Energy Storage 13Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 17 less Energy to cast.5130CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreElementalist. Fire Magic 14Fire AttunementEnchantment SpellFor 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.10130CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Ward Against FoesCoreElementalist. Earth Magic 11Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 17 seconds, non-Spirit foes in this area move 50% slower.15120 / Grasping EarthPropheciesElementalist. Earth Magic 11Grasping EarthHex SpellFor 15 seconds, all nearby foes move 50% slower.10¾12
- Teinai's HeatFactionsElementalist. Fire Magic 14Teinai's HeatWard SpellPlace a ward of Teinai's Heat at your location for 15 seconds. Foes within the ward suffer 5 Health degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds.15120 and Earthen ShacklesEotNElementalist. Earth Magic 4Earthen ShacklesHex SpellFor 3 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 9 seconds.10115
- Weapon of Warding (PvP)FactionsRitualist. Restoration Magic 8Weapon of Warding (PvP)Weapon SpellFor 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.1018 / Resilient WeaponFactionsRitualist. Restoration Magic 8Resilient WeaponWeapon SpellFor 8 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor.1016 with
- Flesh of My Flesh (PvP)FactionsRitualist. Restoration Magic 3Flesh of My Flesh (PvP)SpellLose half your Health. Resurrect target party member with your current Health and 8% Energy.5410 / Death Pact Signet (PvP)NightfallRitualist. Restoration Magic 3Death Pact Signet (PvP)SignetResurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you.412 (use with the above).
- "Make Haste!"NightfallParagon. Command 8"Make Haste!"ShoutFor 13 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510 / Song of ConcentrationNightfallParagon. UnlinkedSong of ConcentrationChantFor 10 seconds, the next Skill used by each ally within earshot cannot be interrupted.825 (if not running it on a frontliner)
- "Fall Back!" (PvP)NightfallParagon. Command 9"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025 and Aura of Restoration (PvP)CoreElementalist. Energy Storage 10Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 333% of the Energy cost each time you cast a spell.5¼20 to cover Fire Attunement.
- DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 and Aura of Restoration (PvP)CoreElementalist. Energy Storage 13Aura of Restoration (PvP)Enchantment SpellFor 60 seconds, you gain 1 Energy and are healed for 373% of the Energy cost each time you cast a spell.5¼20 to cover Fire Attunement.
|• Survivor Insignia, 40/40 Fire Set: |
• 40/20/20% Enchantments Fire Staff:
• High Energy Fire Set:
- Defensive Sets. (Shield with +10AR vs "x"Damage, +30hp and a Spear +5 Energy, +30hp)
- Maintain Fire Attunement at all times.
- Cast Savannah Heat (PvP) on bunched up foes, along with Searing Heat.
- Use Glyph of Lesser Energy if energy becomes a problem or if Fire Attunement is removed.
- Use Rodgort's Invocation on spikes.
- Targets fleeing the AoE before the bulk of the damage can be dealt.
- Standard caster counters like Dazed, Interrupts, Diversion.