The PvXwiki community finds this to be a great build. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is positively affected by the Flux: There Can Be Only One. See the build's talk page for discussion and ramifications not noted here. Notes: Thanks to stone sheath you're relatively well-protected against other elementalists, while still dealing additional damage against them. Party members which would be negatively affected by the flux can be protected. |
This build is positively affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Using the flux fairly improves stoning spam and energy management. |
This build is positively affected by the Flux: Like a Boss. See the build's talk page for discussion and ramifications not noted here. Notes: If you become the boss, you're always protected by stone sheath. If a team member is the boss, you can protect him well. |
This build is positively affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Easier energy management with eremite's zeal. Stone sheath will almost negate the damage of bone horrors attacking protected party members. |
This build is positively affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: Replace the optional with an Earth Magic or No Attribute skill. |
Use Stone Sheath to turn squishies into hard-targets and support with the Earth Magic line.
Frequency[]
Used as a defensive midliner in split and flag push builds.
Attributes and Skills[]
12 + 1 + 1 12 + 1 Your maximum Energy is raised by 39. |
Resurrection Signet can be dropped for an 8th skill in 8v8 builds.
- At least two energy management options are recommended for the optional slots:
- Glyph of Lesser Energy - most efficient energy management option
- Eremite's Zeal - helps cover Earth Attunement; counters Wastrel's mesmers
- Aura of Restoration - helps cover Earth Attunement; provides nonnegligible amount of healing for extra durability; lowest energy gain
- Usage of snares depends on map - they tend to be stronger on maps with natural chokes (e.g. Corrupted Isle)
- Ebon Hawk
Equipment[]
- Earth Wand of Memory, 20% cast time
- Earth Focus of Aptitude, 20% recharge
- Earth Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Earth Staff of Enchanting, 20% cast time
- Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Maintain Earth Attunement and cover with optional energy management and Stone Sheath.
- Use Stone Sheath as needed - on targets with death penalty or being trained, or offensively as spike damage or to set up weakness for Stoning.
- Assist in spikes with Obsidian Flame.
- Knock targets down on spikes with Stoning.
Counters[]
- Enchantment removal - keeping Earth Attunement active is paramount.
- Interrupts