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The PvXwiki community finds this to be a great build.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux.jpg This build is positively affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Thanks to stone sheath you're relatively well-protected against other elementalists, while still dealing additional damage against them. Party members which would be negatively affected by the flux can be protected.
Flux.jpg This build is positively affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Using the flux fairly improves stoning spam and energy management.
Flux.jpg This build is positively affected by the Flux: Like a Boss.
See the build's talk page for discussion and ramifications not noted here.  
Notes: If you become the boss, you're always protected by stone sheath. If a team member is the boss, you can protect him well.
Flux.jpg This build is positively affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Easier energy management with eremite's zeal. Stone sheath will almost negate the damage of bone horrors attacking protected party members.
Flux.jpg This build is positively affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Replace the optional with an Earth Magic or No Attribute skill.

Use Stone Sheath to turn squishies into hard-targets and support with the Earth Magic line.

Frequency

Used as a defensive midliner in split and flag push builds.

Attributes and Skills

Your maximum Energy is raised by 39.
 save
Template code

Resurrection Signet can be dropped for an 8th skill in 8v8 builds.

  • At least two energy management options are recommended for the optional slots:
  • Usage of snares depends on map - they tend to be stronger on maps with natural chokes (e.g. Corrupted Isle)
  • Ebon Hawk


Equipment

  • Earth Wand of Memory, 20% cast time
  • Earth Focus of Aptitude, 20% recharge
  • Earth Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Earth Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Usage

  • Maintain Earth Attunement and cover with optional energy management and Stone Sheath.
  • Use Stone Sheath as needed - on targets with death penalty or being trained, or offensively as spike damage or to set up weakness for Stoning.
  • Assist in spikes with Obsidian Flame.
  • Knock targets down on spikes with Stoning.

Counters

  • Enchantment removal - keeping Earth Attunement active is paramount.
  • Interrupts

See also

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