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The PvXwiki community finds this to be a great build.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux.jpg This build is positively affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Thanks to stone sheath you're relatively well-protected against other elementalists, while still dealing additional damage against them. Party members which would be negatively affected by the flux can be protected. If using a different elite skill you still have a lot of spike potential and are likely to have a good standing thanks to stoning's knock downs.
Flux.jpg This build is positively affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Using the flux fairly improves stoning spam and energy management.
Flux.jpg This build is positively affected by the Flux: Like a Boss.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Use the stone sheath variant. If you become the boss, you're always protected by stone sheath. If a team member is the boss, you can protect him well.
Flux.jpg This build is positively affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Replace the optional with an Earth Magic or No Attribute skill.

KD, lineback and kill things with big rocks. There is a Stone Sheath version commonly used in GvG/HA meta.

Frequency

Shockwave is meta in RA and seen almost every game.

Attributes and Skills

Your maximum Energy is raised by 39.
 save
Template code

Optional 1

  • Shockwave Shockwave : Big damage and condition spreading.
  • Stone Sheath Stone Sheath : For doublecast protection, spreading weakness, and cover enchant (can drop AoR for something else).
  • "You're All Alone!" "You're All Alone!" : Synergises perfectly with Stoning; Weakness covers Cripple, harder to avoid the projectiles.
  • Sandstorm Sandstorm : For nuking gates in FA.
  • Take no elite during May if you wish to benefit from the flux.

Optional 2

Defense:

  • Shield Bash Shield Bash or Shield of Force Shield of Force : Disable attack chains or to prevent ranger interrupts.
  • Mirage Cloak Mirage Cloak
  • Distortion Distortion (Energy Storage to 10+1)
  • Mantra of Concentration Mantra of Concentration : Prevent interruptions.
  • Return Return : Leave melee in the dust. May be used offensively on an ally being focused on by melee.
  • Ward of Stability Ward of Stability or Balanced Stance Balanced Stance : Anti-KD.

Damage:

  • Glowstone Glowstone : Extra damage and energy.

Interrupts:

  • Leech Signet Leech Signet : Interrupts any skill, minor energy management.
  • Complicate Complicate : Disable Resurrection Signets or spikes. (Energy Storage to 10+1)
  • Power Drain Power Drain : If you need more energy management. (Energy Storage to 9+1)

Utility

  • Ward Against Foes Ward Against Foes : For snaring or zoning.
  • "Fall Back!" (PvP) "Fall Back!" (PvP) : Party-wide speed-boost in FA and AB. (Energy Storage to 10+1)
  • Rip Enchantment Rip Enchantment or Rend Enchantments Rend Enchantments for enchantment removal.


Equipment

  • Full Blessed insignias.
  • Rune of Superior Vigor.
  • 40/40 Earth Magic set.
  • 40/20/20 Earth staff.
  • Standard defensive sets, preferably with a Heavy spear/sword/axe. Crippling set for YAA can also be used.

Usage

  • Cast Earth Attunement and Aura of Restoration just before combat.
  • Spam Ebon Hawk, followed by Stoning for knock-downs.
  • Because of the fast recharge, you can keep weakness on multiple targets, such as warriors, assassins and rangers, while still having time to harass monks.
  • Use your optionals as you see fit.

Counters

  • General anti-caster.
  • Massive enchantment stripping.
  • Anti-KD.
  • Dodging. Get close enough.
  • Weakness being removed before you can cast Stoning.
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