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This build is currently being tested.

Please join the discussion and rate this build if you have experience with this or closely related builds. If you are the author of this build, you may wish to add this page to your watchlist if you haven't already.

This build has been designed for the following use:

Nuke NPC shrines and kill players and carriers easily with direct damage spells that can't miss or be kited.

Attributes and Skills

"Fallback!"

Your maximum Energy is raised by 24.
 save
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Dash

Your maximum Energy is raised by 27.
 save
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Jack of All Trades (Flux)

Your maximum Energy is raised by 33.
 save
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Equipment

  • 40/40 fire set
  • High energy fire set
  • Defensive sets
  • Insignias of your preference
  • Optionally use superior or major fire magic rune instead

Usage

  • Be aware of Mind Burn's more-energy-than-target requirement. This is important when using the skill on Ele's. Swap to your high energy set when targeting high energy opponents. When nuking shrines which have ele NPCs, you should wait for your energy to be above 90 to begin your nuke, otherwise ele's won't be finished cleanly. For this reason, it is important to use Glowing Gaze often to keep your energy up, and try not to overdo the exhaustion.
  • Nuke with 1->2->3
  • Can nuke ranger shrines with two casts of Mind Burn, if you want to save Liquid Flame for another target.
  • Pressure single targets often with Smoldering Embers.

Counters

  • Bad energy/exhaustion management.
  • Standard anti-caster.

Variants

  • Fallback is preferable for AB. Otherwise Dash is preferable for JQ.
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