You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
FactionsMesmer. Fast Casting 10Psychic Instability (PvP)Elite Spell Interrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 3 seconds. (50% failure chance with Fast Casting 4 or less.)50.212
CoreMesmer. Domination Magic 15Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 120 damage.50.212
NightfallMesmer. Domination Magic 15Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 10 damage and an additional 10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23
CoreMesmer. Domination Magic 15Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 100 damage.100.620
CoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.51.320
FactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58
Template code
Variable skill slot
BackfireCoreMesmer. Domination Magic 15BackfireHex SpellFor 10 seconds, whenever target foe casts a Spell, that foe takes 140 damage.15320 – if anticipating to partake in skirmishes to overwhelm solo monks.
Wastrel's WorryPropheciesMesmer. Domination Magic 15Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 100 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 – additional damage.
Ether FeastCoreMesmer. Inspiration Magic 10Ether FeastSpellTarget foe loses 3 Energy. You are healed 50 for each point of Energy lost.518 – self healing for split situations. Increase inspiration magic by 1, decrease fast casting by 1.
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage
Chose an easily linebacked offensive caster.
The ideal target are earth magic elementalists as they have expensive spells with long casting times and a fragile energy management.
Water magic elementalist are similarly easy to target, but it takes longer to ravage their energy.
Other elementalists.
Mesmers without Wastrel's DemiseNightfallMesmer. Domination Magic Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..8..11 damage and an additional 1..8..11 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 using both DiversionCoreMesmer. Domination Magic DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47..59 seconds to recharge.10312 and ShamePropheciesMesmer. Domination Magic ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 5..12..15 Energy from that foe.10230.
Apply wastrel's demise and start interrupting your target's skills.
Use Drain EnchantmentCoreMesmer. Inspiration Magic 10Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health.5220 either for removing protection from your target, especially Shielding HandsCoreMonk. Protection Prayers Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 3..15..19. When Shielding Hands ends, that ally is healed for 5..41..53 Health.5¼15, or to support your frontline against protection such as GuardianCoreMonk. Protection Prayers GuardianEnchantment SpellFor 2..6..7 seconds, target ally has a 50% chance to block attacks.514.
Save Shatter EnchantmentCoreMesmer. Domination Magic 15Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 100 damage.10120 until you can either use it to kill your target or it's called for on a spike.
Assist spikes with Wastrel's DemiseNightfallMesmer. Domination Magic Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..8..11 damage and an additional 1..8..11 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 if your team build features a knock down on spike, such as from Lightning SurgeCoreElementalist. Air Magic 16Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 106 lightning damage, and has Cracked Armor for 21. This spell has 25% armor penetration.10110 or Devastating HammerCoreWarrior. Hammer Mastery Devastating HammerElite Hammer AttackIf Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5..17..21 seconds.7.