You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
NightfallMesmer. UnlinkedWeb of Disruption (PvP)Hex SpellInterrupt target foe. For 10 seconds, target foe is Hexed with Web of Disruption. When this Hex ends, that foe is interrupted again.100.115
PropheciesMesmer. Illusion Magic 14DistortionStanceFor 5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.58
FactionsElementalist. UnlinkedSecond WindElite SpellYou gain 1 Energy and 5 Health for each point of energy restricted by Overcast. You lose all enchantments.5515
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.1.8
Prepare some overcast before the match by cancelcasting Second WindFactionsElementalist. UnlinkedSecond WindElite SpellYou gain 1 Energy and 5 Health for each point of energy restricted by Overcast. You lose all enchantments.5515.
Apply your main hexes.
Maintain Frustration (PvP)NightfallMesmer. Illusion Magic 14Frustration (PvP)Hex SpellFor 19 seconds, target foe casts Spells 50% slower and takes 47 damage whenever interrupted while casting a Spell.10115 on a healer or other caster.
Maintain Soothing ImagesCoreMesmer. Illusion Magic 14Soothing ImagesHex SpellFor 19 seconds, target foe and all adjacent foes cannot gain adrenaline.1528 on players relying on adrenaline.
Make proper use of your degeneration hexes Conjure PhantasmCoreMesmer. Illusion Magic 14Conjure PhantasmHex SpellFor 15 seconds, target foe experiences -5 Health degeneration.1015 and Conjure NightmareFactionsMesmer. Illusion Magic 14Conjure NightmareHex SpellFor 15 seconds, target foe suffers -8 Health degeneration.1515.
Cover one of the more important hexes.
Spread the hexes instead of applying both on the same target.
Use Web of Disruption (PvP)NightfallMesmer. UnlinkedWeb of Disruption (PvP)Hex SpellInterrupt target foe. For 10 seconds, target foe is Hexed with Web of Disruption. When this Hex ends, that foe is interrupted again.10¼15 appropriately.
Force kills by interrupting Healing BurstFactionsMonk. Healing Prayers Healing BurstElite SpellTarget ally is healed for 10..130..170. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4.
Increase the pressure by interrupting Cure HexEotNMonk. Healing Prayers Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 30..102..126 Health.5112.
Prevent resurrection by interrupting Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3.
Help your team to survive against the first burst of damage by interrupting Lightning SurgeCoreElementalist. Air Magic Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 14..83..106 lightning damage, and has Cracked Armor for 5..17..21. This spell has 25% armor penetration.10110 or other high damage skills.
Gain energy and health with Second WindFactionsElementalist. UnlinkedSecond WindElite SpellYou gain 1 Energy and 5 Health for each point of energy restricted by Overcast. You lose all enchantments.5515.
Note that this will remove enchantments from yourself. If you're currently under attack and protected with spells such as Spirit Bond (PvP)FactionsMonk. Protection Prayers Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..78..94 Health.10¼5 you should rather keep kiting.
For a healthy amount of overcast and energy gain you'll probably spend most time in your first high energy set.
Protect yourself from spikes with DistortionPropheciesMesmer. Illusion Magic 14DistortionStanceFor 5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.58. Don't maintain it, as it will drain your energy quickly even with second wind.
Counters[]
Peace and HarmonyPropheciesMonk. Divine Favor Peace and HarmonyElite Enchantment SpellTarget ally loses 0..7..10 conditions and hexes. For 1..3..3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.5¼10.
AneurysmEotNMesmer. Domination Magic AneurysmSpellTarget foe regains all Energy. For each point of Energy gained in this way, that foe takes 1..3..3 damage and all adjacent foes lose 1 Energy. (Maximum 1..24..32).515 with accumulated overcast.
Interruption of Second WindFactionsElementalist. UnlinkedSecond WindElite SpellYou gain 1 Energy and 5 Health for each point of energy restricted by Overcast. You lose all enchantments.5515 with Distracting ShotCoreRanger. Expertise Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1..13..17 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.5½10 or casting it into DiversionCoreMesmer. Domination Magic DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47..59 seconds to recharge.10312.