Messagebox info.png

This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  

All In flux illusion magic mesmer for random arenas.

Attributes and Skills

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
Template code


Runes and insignias


  • 40/40 illusion magic.
  • High energy sets illusion magic.
  • Spear of defense, 10%hct with
    • Strength shield of fortitude, -20% cripple duration.
    • Strength shields of fortitude, +10 armor against each damage type.
  • Low energy shield set.


  • Prepare some overcast before the match by cancelcasting Second Wind.
  • Apply your main hexes.
    • Maintain Frustration (PvP) on a healer or other caster.
    • Maintain Soothing Images on players relying on adrenaline.
  • Make proper use of your degeneration hexes Conjure Phantasm and Conjure Nightmare.
    • Cover one of the more important hexes.
    • Spread the hexes instead of applying both on the same target.
  • Use Web of Disruption (PvP) appropriately.
    • Force kills by interrupting Healing Burst.
    • Increase the pressure by interrupting Cure Hex.
    • Prevent resurrection by interrupting Resurrection Signet.
    • Help your team to survive against the first burst of damage by interrupting Lightning Surge or other high damage skills.
  • Gain energy and health with Second Wind.
    • Note that this will remove enchantments from yourself. If you're currently under attack and protected with spells such as Spirit Bond (PvP) you should rather keep kiting.
    • For a healthy amount of overcast and energy gain you'll probably spend most time in your first high energy set.
  • Protect yourself from spikes with Distortion. Don't maintain it, as it will drain your energy quickly even with second wind.


  • Peace and Harmony.
  • Aneurysm with accumulated overcast.
  • Interruption of Second Wind with Distracting Shot or casting it into Diversion.