This build is significantly affected by the Flux: Amateur Hour. See the build's talk page for discussion and ramifications not noted here. Notes: Scourge damage is increased to 87 and 82 per trigger respectively.
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Scourge damage is increased to 76 and 71 per trigger respectively.
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease smiting prayers to 11, set fast casting and inspiration magic to 10+1 each. Scourge damage is increased to 72 and 68 per trigger respectively.
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
NightfallMonk. Smiting Prayers 12Scourge EnchantmentHex SpellFor 30 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment takes 63 damage.101.15
PropheciesMesmer. Fast Casting 12Keystone SignetElite SignetAll of your signets except Keystone Signet are recharged. For 20 seconds, the next 5 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 51 damage.0.615
PropheciesMesmer. Inspiration Magic 11Inspired EnchantmentSpellRemove an Enchantment from target foe and gain 12 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.100.6
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.1.9
Strength shield of fortitude, -20% cripple duration.
Strength shields of fortitude, +10 armor against each damage type.
Usage[]
Maintain Mantra of ConcentrationPropheciesMesmer. Inspiration Magic 11Mantra of ConcentrationStanceFor 28 seconds, the next time you would be interrupted, you are not interrupted.530
Spread Scourge HealingCoreMonk. Smiting Prayers 12Scourge HealingHex SpellFor 30 seconds, every time target foe is healed, the healer takes 67 holy damage.1025.
Use Scourge EnchantmentNightfallMonk. Smiting Prayers 12Scourge EnchantmentHex SpellFor 30 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment takes 63 damage.1025 on dervishes, monks and targets of pressure spikes.
You don't need to spread it as much as scourge healing. In a full hexway monks are going to be unlikely to use Shield GuardianFactionsMonk. Protection Prayers Shield GuardianEnchantment SpellFor 1..3..4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10..34..42 and Shield Guardian ends.51.520 much. Spreading it will be more useful in condition pressure teams using multiple characters using weapon attacks, taunting the monks into using shield guardian and guardian frequently.
Use Ether SignetFactionsMesmer. Inspiration Magic 11Ether SignetSignetIf you have less than 9 Energy, gain 17 Energy.145 and Signet of RecallEotNMesmer. Inspiration Magic 11Signet of RecallSignetFor 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 18 Energy.120 twice in quick succession utilizing Keystone SignetPropheciesMesmer. Fast Casting 12Keystone SignetElite SignetAll of your signets except Keystone Signet are recharged. For 20 seconds, the next 5 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 51 damage.0.615. You will get energy back for both uses, but the degeneration does not stack.
Use ether signet in your low energy set to assure that you gain the energy.
Remove Spirit Bond (PvP)FactionsMonk. Protection Prayers Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..78..94 Health.10¼5 from monks with Inspired EnchantmentPropheciesMesmer. Inspiration Magic 11Inspired EnchantmentSpellRemove an Enchantment from target foe and gain 12 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.101.
ComplicateFactionsMesmer. Domination Magic ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5..11..12 seconds.10¼20
Distracting ShotCoreRanger. Expertise Distracting ShotBow AttackIf Distracting Shot hits, it interrupts target foe's action but deals only 1..13..17 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.5½10
Notes[]
Scourge HealingCoreMonk. Smiting Prayers 12Scourge HealingHex SpellFor 30 seconds, every time target foe is healed, the healer takes 67 holy damage.1025 triggers on the party healing of Healing BurstFactionsMonk. Healing Prayers Healing BurstElite SpellTarget ally is healed for 10..130..170. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.5¾4, Scourge EnchantmentNightfallMonk. Smiting Prayers 12Scourge EnchantmentHex SpellFor 30 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment takes 63 damage.1025 on all targets enchanted with Shield GuardianFactionsMonk. Protection Prayers Shield GuardianEnchantment SpellFor 1..3..4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 10..34..42 and Shield Guardian ends.51.520.