You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
NightfallMesmer. Inspiration Magic 14Ether PhantomHex SpellFor 10 seconds, target foe has -1 Energy degeneration. If this Hex is removed prematurely, that foe loses 5 Energy.50.610
NightfallMesmer. Inspiration Magic 14Drain DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 5 Energy and you gain 4 Energy for each point lost.50.210
PropheciesMesmer. Inspiration Magic 14Ether LordHex SpellYou lose all Energy. For 10 seconds, target foe suffers -3 Energy degeneration, and you experience +3 Energy regeneration.51.220
PropheciesMesmer. Illusion Magic 14DistortionStanceFor 5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.58
PropheciesMonk. UnlinkedVengeanceEnchantment SpellBring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a death penalty.102.430
Spear of defense with strength shields of fortitude, +10 armor against each damage type.
Usage[]
Spread degeneration with Conjure NightmareFactionsMesmer. Illusion Magic 12Conjure NightmareHex SpellFor 13 seconds, target foe suffers -8 Health degeneration.1515.
Apply Ether LordPropheciesMesmer. Inspiration Magic 12Ether LordHex SpellYou lose all Energy. For 9 seconds, target foe suffers -3 Energy degeneration, and you experience +3 Energy regeneration.5220 on your target, cover it with Ether PhantomNightfallMesmer. Inspiration Magic 12Ether PhantomHex SpellFor 10 seconds, target foe has -1 Energy degeneration. If this Hex is removed prematurely, that foe loses 4 Energy.5110. Wait until the opponent switches to his casting or high energy set, then use Drain DelusionsNightfallMesmer. Inspiration Magic 12Drain DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 4 Energy and you gain 4 Energy for each point lost.5¼10.
Drain additional energy from your target and heal yourself with Ether FeastCoreMesmer. Inspiration Magic 12Ether FeastSpellTarget foe loses 3 Energy. You are healed 56 for each point of Energy lost.518.
Protect yourself with DistortionPropheciesMesmer. Illusion Magic 12DistortionStanceFor 4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.58. Only use it to prevent spikes or break chains, else your energy will be drained too much.
Remove troublesome hexes and conditions with Purge SignetCoreMonk. UnlinkedPurge SignetSignetRemove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.220.
Resurrect party members with VengeancePropheciesMonk. UnlinkedVengeanceEnchantment SpellBring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a death penalty.10430. You can't extend its duration by using a weapon of enchanting.
Switch to your low energy set before using Purge Signet and Ether Lord.