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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Meek Shall Inherit.
See the build's talk page for discussion and ramifications not noted here.  

Meek Shall Inherit flux energy denial mesmer for random arenas.

Attributes and Skills[]

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Equipment[]

Runes and insignias

Weapons

Usage[]

  • Spread degeneration with Conjure Nightmare.
  • Apply Ether Lord on your target, cover it with Ether Phantom. Wait until the opponent switches to his casting or high energy set, then use Drain Delusions.
  • Drain additional energy from your target and heal yourself with Ether Feast.
  • Protect yourself with Distortion. Only use it to prevent spikes or break chains, else your energy will be drained too much.
  • Remove troublesome hexes and conditions with Purge Signet.
  • Resurrect party members with Vengeance. You can't extend its duration by using a weapon of enchanting.
  • Switch to your low energy set before using Purge Signet and Ether Lord.


Counters[]

  • Dervish healers.

See also[]

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