This build is in the metagame and deserves to be stored.
This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
This hero build uses domination magic for shutdown and damage.
Attributes and Skills
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
CoreMesmer. Domination Magic 16Energy SurgeElite SpellTarget foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.51.215NightfallMesmer. Domination Magic 16MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 106 damage to that foe and all nearby foes.101.212CoreMesmer. Domination Magic 16Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 79 damage.100.215FactionsMesmer. Domination Magic 16Unnatural SignetSignetTarget foe takes 79 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 53 damage.0.710CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreMesmer. Inspiration Magic 9Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 19 Energy.50.220CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Elite skill variants:
- PanicPropheciesMesmer. Domination Magic 16PanicElite Hex SpellFor 11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115 – AoE shutdown which gets more reliable the more foes are affected. Only use this for party size 8.
- Visions of RegretNightfallMesmer. Domination Magic 16Visions of RegretElite Hex SpellFor 10 seconds, target foe and adjacent foes take 47 damage whenever they use a skill and 53 damage if not under the effects of another Mesmer hex.10220 – great damage as a single mesmer, suffers when combined with others.
- Psychic InstabilityFactionsMesmer. Fast Casting 13Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112 – AoE shutdown which stays reliable even against few foes. Should be played with a rune of superior fast casting to hit relevant break points.
- Shatter HexCoreMesmer. Domination Magic 16Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 126 damage.10110 – Must-have in areas with hexes.
- Spiritual PainNightfallMesmer. Domination Magic 16Spiritual PainSpellTarget foe takes 79 damage. All hostile summoned creatures in the area of that foe take 132 damage.517 – Almost instant, spamable damage, that's also very valuable against summoned creatures. Energy intensive, so will need some more energy support.
- EmpathyCoreMesmer. Domination Magic 16EmpathyHex SpellFor 16 seconds, whenever target foe attacks, that foe takes 58 damage and target foe deals 16 less damage with attacks.10210
- BackfireCoreMesmer. Domination Magic 16BackfireHex SpellFor 10 seconds, whenever target foe casts a Spell, that foe takes 147 damage.15320 – only for party size 4.
- Power SpikeCoreMesmer. Domination Magic 16Power SpikeSpellIf target foe is casting a Spell or a Chant, that Skill is interrupted and target foe takes 126 damage.5¼12
- Energy Management (pick one)
- Leech SignetCoreMesmer. Inspiration Magic 9Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 10 Energy.¼30
- Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220
- GuiltPropheciesMesmer. Domination Magic 16GuiltHex SpellFor 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal up to 15 Energy from that foe.5225
- Hex Eater SignetFactionsMesmer. Inspiration Magic 9Hex Eater SignetSignetTarget touched ally and up to 4 adjacent allies each lose one Hex. You gain 3 Energy for each Hex removed this way.125 – hex removal, preferably in ranged-only teams.
- Flesh of My FleshFactionsRitualist. Restoration Magic 2Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.54 – resurrection.
- Death Pact SignetNightfallRitualist. Restoration Magic 2Death Pact SignetSignetResurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you.312 – resurrection.
- Use a superior rune for fast casting. This allows to hit some more recharge time break points