This build is in the metagame and deserves to be stored. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is positively affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Improved properties of secondary profession utility skills. |
This build is positively affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Fluxing the build allows for a much more stable performance at the cost of some damage. |
This build is positively affected by the Flux: Chain Combo. See the build's talk page for discussion and ramifications not noted here. Notes: You'll regularly build up a small damage boost. |
This build is negatively affected by the Flux: Like a Boss. See the build's talk page for discussion and ramifications not noted here. Notes: You won't get much benefit out of being the boss, and camping a boss becomes much harder due to his faster skill activation. |
This build is positively affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Since minions do not use skills, Wastrel's Demise and Wastrel's Worry will not end early when used on a spawned minion, so those skills will be especially effective when used on a minion that is adjacent to an opposing player (e.g., while target minion is attacking an opposing player). |
Use Domination Magic to nuke gates and quickly kill the Kurzick NPCs in Fort Aspenwood.
Frequency[]
- Used by most Mesmers on Luxon side of Fort Aspenwood.
Attributes and Skills[]
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%. |
Optionals should be:
- Backfire to shutdown healers and casters.
- Unnatural Signet (PvP) for good AoE damage.
- Arcane Echo for echoing Chaos Storm.
- Power Spike for interruption and finishing off enemies.
- Drain Delusions to manage energy. Use WW or WD for fuel.
- Power Drain for interrupting and energy management
- Auspicious Incantation to manage energy. Use with Arcane Echo or Backfire generally.
- Dash for IMS and kiting
- Sprint for IMS and kiting
- Balanced Stance to counter hammer warriors and assassins.
- Shield Bash to counter melee
- Well of the Profane to prevent monks from protting targets, especially the Juggernaut and Gunther.
Equipment[]
• 40/40 Domination Magic set: Pk5hhMz6TDdIlFMFpnmWMFZG4PMF5SaAMFZYtKMFpFA • Defensive sets: PkpQRNNYSTkM16fB • High energy set: PkpghMzKUDdMvqRB
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Usage[]
- Use Psychic Instability to nuke with WW and WD. It's useful to for kiting away from casters and melee as well.
- Spam Wastrel's Worry and Wastrel's Demise to kill everything.
- Ether Feast provides a solid heal.
- Use Dash to move around the map and kite.
Nuking[]
- Nuke Elementalist gates with Wastrel's Worry → Wastrel's Demise → Psychic Instability → Wastrel's Worry → Cry of Frustration → Wastrel's Demise. Avoid using Chaos Storm as it's more useful for Rangers or Mesmers.
- Nuke Amber Mines in any fashion you prefer.
- Kill Assassins and Warriors with WW and WD by casting and kiting away.
- Nuke off the Elementalist at secondary gates and Green gate.
- Kill the Juggernaut by spamming WW and WD. Interrupt Monks healing the Juggernaut with PI and CoF.
- Kill Gatekeepers by opening with Chaos Storm and spamming WW and WD. You can cast Chaos Storm on one Gatekeeper and nuke the other to distract healers.
- Do the same with Gunther, wait until he uses shouts before you start spamming. Shutdown Monks trying to heal him.
Counters[]
- Caster hate
- Melee attacking you
Variants[]
- Swap your elite for Energy Surge, Panic or Power Block.
- Bring Shatter Enchantment to push kills and remove key prots such as Protective Spirit.