You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
PropheciesMesmer. Illusion Magic 14Fevered DreamsElite Hex SpellFor 24 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well and if that foe has two or more conditions that foe is Dazed for 3 seconds.101.310
CoreMesmer. Illusion Magic 14FragilityHex SpellFor 19 seconds, target and adjacent foes take 19 damage each time they suffer or recover from a new Condition.50.65
EotNNo Profession. Norn rank "You Move Like a Dwarf!"ShoutTarget foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. PvE only.1010
EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015
NightfallMesmer. Inspiration Magic 10Drain DelusionsSpellRemove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 4 Energy and you gain 4 Energy for each point lost.50.210
Template code
Optional Skills - set the appropriate attribute to 8, reducing Illusion to 10+1+1:
Illusion Magic
Wandering EyeEotNMesmer. Illusion Magic 14Wandering EyeHex SpellFor 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 105 damage.5212 and/or ClumsinessCoreMesmer. Illusion Magic 14ClumsinessHex SpellFor 4 seconds, the next time target and any adjacent foes attack, the attack is interrupted and target foe suffers 87 damage.1028: Damage, if your team has the other conditions covered.
Accumulated PainFactionsMesmer. Illusion Magic 14Accumulated PainSpellTarget foe takes 71 damage. If target foe is suffering from 2 or more Hexes, that foe suffers a Deep Wound for 19 seconds.5212 or Phantom PainPropheciesMesmer. Illusion Magic 14Phantom PainHex SpellFor 10 seconds, target foe suffers -4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 19 seconds.5215: Deep wound, if you want to replace "Finish Him!"
Shrinking ArmorEotNMesmer. Illusion Magic 14Shrinking ArmorHex SpellFor 10 seconds, target foe suffers from -4 Health degeneration. When this Hex ends, that foe has Cracked Armor for 19 seconds.518: Cracked armor, if you want to replace "Finish Him!"
Curses
EnfeeblePropheciesNecromancer. Curses 8EnfeebleSpellTarget suffers from Weakness for 21 seconds.5¼5: Weakness.
Enfeebling BloodCoreNecromancer. Curses 8Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 13 seconds.10%118: Weakness
Plague SendingPropheciesNecromancer. Curses 8Plague SendingSpellTransfer 2 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes.10%115: For condition heavy areas
Weaken ArmorCoreNecromancer. Curses 8Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 13 seconds.515: Cracked armor, if you want to replace "Finish Him!"
Blood Magic
Barbed SignetCoreNecromancer. Blood Magic 8Barbed SignetSignetYou inflict Bleeding for 9 seconds on target foe and all adjacent foes.8%110: Daze trigger
Oppressive GazeFactionsNecromancer. Blood Magic 8Oppressive GazeSpellTarget foe and adjacent foes take 21 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 8 seconds.10110: Weakness
Mark of FuryNightfallNecromancer. Blood Magic 8Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 8 seconds.5¾10: Cracked armor, if you want to replace "Finish Him!"
Channeling Magic
Gaze from BeyondFactionsRitualist. Channeling Magic 8Gaze from BeyondSpellTarget foe is struck for 44 lightning damage. That foe is Blinded for 4 seconds if you are within earshot of a spirit.5110: Blind while near spirits
Fire Magic
Glyph of ImmolationEotNElementalist. Fire Magic 0Glyph of ImmolationGlyphFor 15 seconds, your next 1 Spells that target a foe also cause Burning for 1 seconds.5110: Trigger Fevered Dreams with one condition
Water Magic
SteamNightfallElementalist. Water Magic 0SteamSpellTarget foe is struck for 20 cold damage. If target foe is on fire, Steam Blinds that foe for 5 seconds.518: with Glyph of Immolation
Energy
Glyph of Lesser EnergyCoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130: Energy
Arcane ConundrumCoreMesmer. Illusion Magic 14Arcane ConundrumHex SpellFor 14 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 7 Energy.10220: Set attribute & runes to 14 illusion
PvE Skills
"You Are All Weaklings!"EotNNo Profession. Norn rank "You Are All Weaklings!"ShoutTarget foe and foes adjacent to target are Weakened for 8..12 seconds. PvE only.512: Weakness
TechnobabbleEotNNo Profession. Asura rank TechnobabbleSpellTarget foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 3..5 seconds. PvE only.10110: Daze
Cry of PainNightfallMesmer. Sunspear rank Cry of PainSpellInterrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. PvE only.10¼15: AoE damage
Signet of InfectionEotNNo Profession. Ebon Vanguard rank Signet of InfectionSignetIf target foe is Bleeding, that foe is Diseased for 13..20 seconds. PvE only.110: Cheap daze trigger
Equipment[]
Survivor Insignias with runes of vigor/vitae.
Superior Vigor
40/40 Illusion Set
Usage[]
Target a foe with Fevered Dreams then apply the conditions to be spread around the group.
Arcane ConundrumCoreMesmer. Illusion Magic 12Arcane ConundrumHex SpellFor 13 seconds, Spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 6 Energy.10220 gives energy for each enemy affected by the hex.