This build is positively affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: Replace Power Drain and the optionals with Domination Magic and/or No Attribute skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic with a Rune of Vitae or Attunement.
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
FactionsMesmer. Domination Magic 14ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.100.220
CoreMesmer. Domination Magic 14Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage.100.720
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.102.012
PropheciesMesmer. Domination Magic 14ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe.101.330
PropheciesMesmer. Domination Magic 14PanicElite Hex SpellFor 9 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.100.715
Rend EnchantmentsCoreNecromancer. Curses 2Rend EnchantmentsSpellRemove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 51 damage.5220 + Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Drain or Inspired EnchantmentPropheciesMesmer. Inspiration Magic 11Inspired EnchantmentSpellRemove an Enchantment from target foe and gain 12 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.101 + Flesh of My Flesh (PvP)FactionsRitualist. Restoration Magic 2Flesh of My Flesh (PvP)SpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.5410
Wastrel's DemiseNightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 + Flesh of My Flesh (PvP)FactionsRitualist. Restoration Magic 2Flesh of My Flesh (PvP)SpellLose half your Health. Resurrect target party member with your current Health and 7% Energy.5410
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
FactionsMesmer. Domination Magic 15ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.100.220
CoreMesmer. Domination Magic 15Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 75 damage.100.215
NightfallMesmer. Domination Magic 15Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 10 damage and an additional 10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23
PropheciesMesmer. Domination Magic 15Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 100 damage. Wastrel's Worry ends prematurely if that foe uses a skill.50.21
PropheciesMesmer. Domination Magic 15GuiltHex SpellFor 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal up to 14 Energy from that foe.51.225
PropheciesMesmer. Domination Magic 15PanicElite Hex SpellFor 10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.100.615
PropheciesMesmer. Inspiration Magic 9ChannelingEnchantment SpellFor 37 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.50.615
Chaos StormPropheciesMesmer. Domination Magic 16Chaos StormSpellCreate a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 26 damage and lose 2 Energy5230 - additional area damage. Don't use until the henchmen are struck with Ice Spikes or Meteor Shower.
Mantra of ConcentrationPropheciesMesmer. Inspiration Magic 8Mantra of ConcentrationStanceFor 21 seconds, the next time you would be interrupted, you are not interrupted.530 - anti-rupt.
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
Equipment[]
The Equipment Template for this build is: Pg5hhKZ9phOlriUdhyZzw2S5sei/Id2L0AUObY9KKn1C
Use the rest of the bar as you would on any other Dom mesmer.
Anti henchmen variant:
Use PanicPropheciesMesmer. Domination Magic 16PanicElite Hex SpellFor 11 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.10115 on balling foes.
ComplicateFactionsMesmer. Domination Magic 16ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.10¼20Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3.
Try to prevent the opponent's panic or Meteor ShowerPropheciesElementalist. Fire Magic Meteor ShowerSpellCreate a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..91..119 fire damage and knocked down every 3 seconds.1025560 with GuiltPropheciesMesmer. Domination Magic 16GuiltHex SpellFor 6 seconds, the next time target foe casts a Spell that targets a foe, the Spell fails and you steal up to 15 Energy from that foe.5225; against regular player teams lineback elementalists with Mind BurnCoreElementalist. Fire Magic Mind BurnElite SpellTarget foe and all adjacent foes take 15..51..63 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15..51..63 fire damage and are set on fire for 1..8..11 seconds.5515 or a mesmer.
If multiple foes are struck with panic, use Wastrel's DemiseNightfallMesmer. Domination Magic 16Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 11 damage and an additional 11 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 and Wastrel's WorryPropheciesMesmer. Domination Magic 16Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 105 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 on them for damage.