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This build is provisionally vetted good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux This build is positively affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Replace Power Drain and the optionals with Domination Magic and/or No Attribute skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic with a Rune of Vitae or Attunement.

This domination mesmer uses Panic to punish and shutdown balled foes in Heroes' Ascent, and is particularly effective against henchways due to the simple henchman AI.

Attributes and Skills[]

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
 save
Template code

  • Rend Enchantments + Resurrection Signet
  • Drain or Inspired Enchantment + Flesh of My Flesh (PvP)
  • Wastrel's Demise + Flesh of My Flesh (PvP)


Equipment[]

Skillsdisk
The Equipment Template for this build is:
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Usage[]

  • Main bar:
    • Use Panic on balled up foes.
    • Use the rest of the bar as you would on any other Dom mesmer.
  • Anti henchmen variant:
    • Use Panic on balling foes.
    • Complicate Resurrection Signet.
    • Try to prevent the opponent's panic or Meteor Shower with Guilt; against regular player teams lineback elementalists with Mind Burn or a mesmer.
    • If multiple foes are struck with panic, use Wastrel's Demise and Wastrel's Worry on them for damage.

Counters[]

  • Standard anti-caster
  • Hex removal
  • Deballed foes.

Variants[]

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