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* Rune of superior vigor.
 
* Rune of superior vigor.
 
* Rune of vitae.
 
* Rune of vitae.
* [[gw:40/40|40/40]] illusion magic.
+
* [[gww:40/40|40/40]] illusion magic.
   
 
== Counters ==
 
== Counters ==
 
* Passive and kiting foes.
 
* Passive and kiting foes.
 
* Knocked down foes.
 
* Knocked down foes.
* Damage hexes running out due to the casting time prolonged by [[gw:Arcane Conundrum|Arcane Conundrum]] when an insufficient amount of interruption is supplied by the team.
+
* Damage hexes running out due to the casting time prolonged by [[gww:Arcane Conundrum|Arcane Conundrum]] when an insufficient amount of interruption is supplied by the team.
 
* Reduced hex duration on (prophecies) boss foes.
 
* Reduced hex duration on (prophecies) boss foes.
   
 
== See also ==
 
== See also ==
* [[Build:Me/any Lyssa's Aura Hero|Lyssa's Aura Illusion Magic Hero]] for less physical shutdown offset by more reliable caster disruption, fueling frequent usage of [[gw:Frustration|Frustration]] and [[gw:Clumsiness|Clumsiness]].
+
* [[Build:Me/any Lyssa's Aura Hero|Lyssa's Aura Illusion Magic Hero]] for less physical shutdown offset by more reliable caster disruption, fueling frequent usage of [[gww:Frustration|Frustration]] and [[gww:Clumsiness|Clumsiness]].
 
* [[Build:Me/any Ineptitude|Ineptitude Mesmer]] (player)
 
* [[Build:Me/any Ineptitude|Ineptitude Mesmer]] (player)
 
* [[Build:Me/any Fevered Dreams Mesmer|Fevered Dreams Mesmer]] (player)
 
* [[Build:Me/any Fevered Dreams Mesmer|Fevered Dreams Mesmer]] (player)

Revision as of 22:47, 11 October 2018

Metacapecategory

This build is part of the current metagame.

The community has decided this build is in the current metagame and deserves to be stored. It has not yet received a rating through the PvXwiki vetting system.

This build has been designed for the following use:

This build utilizes illusion magic skills to shut down attacks and ease caster shutdown while dealing armor ignoring damage.

Attributes and Skills

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
 save
Template code

Elite skill variants:

  • Fevered Dreams Fevered Dreams – for caster shutdown and condition spread in condition heavy teams. Combine with Fragility.
  • Shared Burden Shared Burden – only if the snares are strictly necessary.

Variable skill slots:

  • Damage and Shutdown
    • Clumsiness Clumsiness – priorized by the AI, requires external energy support.
    • Calculated Risk Calculated Risk – in physical heavy areas, unless the team has too much physical shutdown like dual ineptitude.
    • Frustration Frustration – only against priority single targets like powerful healers.
  • Condition Interaction
    • Fragility Fragility – in condition heavy teams.
    • Accumulated Pain Accumulated Pain – inflict deep wound.
    • Epidemic Epidemic – spread key conditions like deep wound in teams with few, but powerful conditions. Not suitable for teams with plenty of unimportant conditions.
  • Energy Management
    • Leech Signet Leech Signet
    • Drain Enchantment Drain Enchantment – energy management with enchantment removal.
    • Waste Not, Want Not Waste Not, Want Not – energy management in areas without enchantments.
  • Utility
    • Hex Eater Signet Hex Eater Signet – hex removal, preferably in ranged-only teams.
    • Flesh of My Flesh Flesh of My Flesh – resurrection.


Equipment

  • Prodigy's insignias.
  • Rune of superior vigor.
  • Rune of vitae.
  • 40/40 illusion magic.

Counters

  • Passive and kiting foes.
  • Knocked down foes.
  • Damage hexes running out due to the casting time prolonged by Arcane Conundrum when an insufficient amount of interruption is supplied by the team.
  • Reduced hex duration on (prophecies) boss foes.

See also