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This build utilizes illusion magic skills to shut down attacks and ease caster shutdown while dealing armor ignoring damage.
 
This build utilizes illusion magic skills to shut down attacks and ease caster shutdown while dealing armor ignoring damage.

Revision as of 17:28, 24 October 2020

Green thumbs up

This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Metacapecategory

This build utilizes illusion magic skills to shut down attacks and ease caster shutdown while dealing armor ignoring damage.

Attributes and Skills

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
 save
Template code

Elite skill variants:

  • Fevered Dreams Fevered Dreams – for caster shutdown and condition spread in condition heavy teams. Combine with Fragility.
  • Shared Burden Shared Burden – only if the snares are strictly necessary.

Variable skill slots:

  • Damage and Shutdown
    • Clumsiness Clumsiness – priorized by the AI, requires external energy support.
    • Calculated Risk Calculated Risk – in physical heavy areas, unless the team has too much physical shutdown like dual ineptitude.
    • Frustration Frustration – only against priority single targets like powerful healers.
  • Condition Interaction
    • Fragility Fragility – in condition heavy teams.
    • Accumulated Pain Accumulated Pain – inflict deep wound.
    • Epidemic Epidemic – spread key conditions like deep wound in teams with few, but powerful conditions. Not suitable for teams with plenty of unimportant conditions.
  • Energy Management
    • Leech Signet Leech Signet
    • Drain Enchantment Drain Enchantment – energy management with enchantment removal.
    • Waste Not, Want Not Waste Not, Want Not – energy management in areas without enchantments.
    • Ether Signet Ether Signet - energy management when energy falls below 5.
  • Utility
    • Hex Eater Signet Hex Eater Signet – hex removal, preferably in ranged-only teams.
    • Flesh of My Flesh Flesh of My Flesh – resurrection.
    • Death Pact Signet Death Pact Signet – resurrection.


Equipment

Counters

  • Passive and kiting foes.
  • Knocked down foes.
  • Damage hexes running out due to the casting time prolonged by Arcane Conundrum when an insufficient amount of interruption is supplied by the team.
  • Reduced hex duration on (prophecies) boss foes.

See also

  • Lyssa's Aura Illusion Magic Hero for less physical shutdown offset by more reliable caster disruption, fueling frequent usage of Frustration and Clumsiness.
  • Ineptitude Mesmer (player)
  • Fevered Dreams Mesmer (player)
  • Earth Magic Elementalist Hero
  • Air Magic Elementalist Hero with Blinding Surge Blinding Surge