Build:Me/any Illusion Magic Hero

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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

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This build utilizes illusion magic skills to shut down attacks and ease caster shutdown while dealing armor ignoring damage.

Attributes and Skills

You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
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Elite skill variants:

  • Fevered Dreams.jpg Fevered Dreams – for caster shutdown and condition spread in condition heavy teams. Combine with Fragility.
  • Shared Burden.jpg Shared Burden – only if the snares are strictly necessary.

Variable skill slots:

  • Damage and Shutdown
    • Clumsiness.jpg Clumsiness – priorized by the AI, requires external energy support.
    • Calculated Risk.jpg Calculated Risk – in physical heavy areas, unless the team has too much physical shutdown like dual ineptitude.
    • Frustration.jpg Frustration – only against priority single targets like powerful healers.
  • Condition Interaction
    • Fragility.jpg Fragility – in condition heavy teams.
    • Accumulated Pain.jpg Accumulated Pain – inflict deep wound.
    • Epidemic.jpg Epidemic – spread key conditions like deep wound in teams with few, but powerful conditions. Not suitable for teams with plenty of unimportant conditions.
  • Energy Management
    • Leech Signet.jpg Leech Signet
    • Drain Enchantment.jpg Drain Enchantment – energy management with enchantment removal.
    • Waste Not, Want Not.jpg Waste Not, Want Not – energy management in areas without enchantments.
    • Ether Signet.jpg Ether Signet - energy management when energy falls below 5.
  • Utility
    • Hex Eater Signet.jpg Hex Eater Signet – hex removal, preferably in ranged-only teams.
    • Flesh of My Flesh.jpg Flesh of My Flesh – resurrection.
    • Death Pact Signet.jpg Death Pact Signet – resurrection.

Equipment

Counters

  • Passive and kiting foes.
  • Knocked down foes.
  • Damage hexes running out due to the casting time prolonged by Arcane Conundrum when an insufficient amount of interruption is supplied by the team.
  • Reduced hex duration on (prophecies) boss foes.

See also

  • Lyssa's Aura Illusion Magic Hero for less physical shutdown offset by more reliable caster disruption, fueling frequent usage of Frustration and Clumsiness.
  • Ineptitude Mesmer (player)
  • Fevered Dreams Mesmer (player)
  • Earth Magic Elementalist Hero
  • Air Magic Elementalist Hero with Blinding Surge.jpg Blinding Surge
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