Build:Me/any Psychic Instability Hero
The PvXwiki community finds this to be a great build.
This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
The psychic instability hero uses a hero's good interruption abilities to shutdown multiple foes at once.
Attributes and Skills
You activate Spells and Signets 43% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 36%.
FactionsMesmer. Fast Casting 12Psychic InstabilityElite Spell Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 4 seconds. (50% failure chance with Fast Casting 4 or less.)50.112NightfallMesmer. Domination Magic 11MistrustHex SpellFor 6 seconds, the next spell that target foe casts on one of your allies fails and deals 76 damage to that foe and all nearby foes.101.112CoreMesmer. Domination Magic 11Cry of FrustrationSpellIf target foe is using a skill, that foe and all foes in the area are interrupted and suffer 59 damage.100.115CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreMesmer. Inspiration Magic 6Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 13 Energy.50.120EotNMesmer. Inspiration Magic 6Waste Not, Want NotSpellIf target foe is not casting a Spell or attacking, you gain 10 Energy.50.115
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (raise Domination Magic to 12 and Inspiration Magic to 8):
- Wastrel's DemiseNightfallMesmer. Domination Magic 13Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3
- Shatter HexCoreMesmer. Domination Magic 13Shatter HexSpellRemove a Hex from target ally. If a Hex is removed, foes near that ally take 108 damage.10110
- Unnatural SignetFactionsMesmer. Domination Magic 13Unnatural SignetSignetTarget foe takes 67 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 44 damage.110 - with another source of hexes or Wastrel's Demise
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Channeling Magic):
- Splinter WeaponFactionsRitualist. Channeling Magic 10Splinter WeaponWeapon SpellFor 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.515
- Ancestors' RageFactionsRitualist. Channeling Magic 10Ancestors' RageSkillFor 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 75 lightning damage.5¼10
- Spirit RiftFactionsRitualist. Channeling Magic 10Spirit RiftSpellOpen a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 92 lightning damage and suffer from Cracked Armor for 11 seconds. 1025
- Flesh of My FleshFactionsRitualist. Restoration Magic Flesh of My FleshSpellLose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy.54
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 9 in Curses and raise Inspiration Magic to 7):
- Enfeebling BloodCoreNecromancer. Curses 9Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 14 seconds.10%118
- Shadow of FearPropheciesNecromancer. Curses 9Shadow of FearHex SpellTarget foe and all adjacent foes attack 50% slower for the next 20 seconds.1025
- Rip EnchantmentNightfallNecromancer. Curses 9Rip EnchantmentSpellRemove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 17 seconds.5115
- Weaken ArmorCoreNecromancer. Curses 9Weaken ArmorSpellTarget foe and foes adjacent to your target have Cracked Armor for 14 seconds.515
- Mark of PainCoreNecromancer. Curses 9Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 28 shadow damage to adjacent foes.10120
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Blood Magic):
- Blood BondFactionsNecromancer. Blood Magic 10Blood BondHex SpellFor 9 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 15 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 73 Health.518
- Mark of FuryNightfallNecromancer. Blood Magic 10Mark of FuryHex SpellFor 5 seconds, whenever you or any of your allies successfully hit target foe, that ally gains 1 strikes of adrenaline. End effect: inflicts Cracked Armor condition for 10 seconds.5¾10
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 9 in Protection Prayers and raise Inspiration Magic to 7):
- Protective SpiritCoreMonk. Protection Prayers 9Protective SpiritEnchantment SpellFor 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
- Shield of AbsorptionNightfallMonk. Protection Prayers 10Shield of AbsorptionEnchantment SpellFor 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.5110 - raise Protection Prayers to 10 instead.
- AegisCoreMonk. Protection Prayers 9AegisEnchantment SpellFor 9 seconds, all party members within earshot have a 50% chance to block attacks.10230
- OptionalCoreNo Profession. UnlinkedOptionalOptionalOptional. (put 10 in Command):
- "Fall Back!"NightfallParagon. Command 9"Fall Back!"ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1020 - if only taking "Fall Back!", lower Command to 9 and raise Inspiration Magic to 7.
- "Never Surrender!"NightfallParagon. Command 10"Never Surrender!"ShoutFor 15 seconds, all party members within earshot and below 75% Health gain +4 Health regeneration.515
- "Stand Your Ground!"NightfallParagon. Command 10"Stand Your Ground!"ShoutFor 15 seconds, all party members within earshot receive +24 armor when not moving.1020
- Signet of ReturnNightfallParagon. Leadership 0Signet of ReturnSignetResurrect target party member with 5% Health and 1% Energy for each party member within earshot.55
- Prodigy Insignias.
- 40/40 set for appropriate attribute
- Standard caster counters
- Drain EnchantmentCoreMesmer. Inspiration Magic Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 8..15..18 Energy and 40..104..125 Health.5220 over Waste Not, Want NotEotNMesmer. Inspiration Magic Waste Not, Want NotSpellIf target foe is not casting a Spell or attacking, you gain 8..12..13 Energy.5¼15
- Revealed HexFactionsMesmer. Inspiration Magic Revealed HexSpellRemove a Hex from target ally and gain 4..9..10 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed.51 / Inspired HexPropheciesMesmer. Inspiration Magic Inspired HexSpellRemove a Hex from target ally and gain 4..9..10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.51