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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

This build provides good skill shutdown and damage in a small area using Wastrel's Demise with Psychic Instability.

Attributes and Skills

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
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Variable skill slots:

  • Damage
    • Mistrust Mistrust
    • Cry of Pain Cry of Pain
  • Energy Management
    • Guilt Guilt
    • Leech Signet Leech Signet
    • Drain Enchantment Drain Enchantment
    • Waste Not, Want Not Waste Not, Want Not
  • Utility
    • "By Ural's Hammer!" "By Ural's Hammer!"
    • Death Pact Signet Death Pact Signet



  • Adept "Aptitude not Attitude" domination magic staff of mastery.
    • Using a staff gives you a 20% chance that Psychic Instability and inspiration magic spells recharge more quickly.
  • High energy set domination magic.
  • 40/40 set inspiration magic.
  • Weapon of defense with a shield of fortitude.



Weapon sets:

  • Use your staff for casting domination magic skills.
    • Switch to your high energy set when needed.
  • Switch to your 40/40 set inspiration magic for casting inspiration magic skills, especially Drain Enchantment.
  • Switch to your shield set when under attack or idle.


  • Foes usually regroup after swarming for a while, allowing you to knock all of them down at once with Psychic Instability when entering the fight.
  • Apply Wastrel's Demise and Wastrel's Worry on foes.
  • Rupt their skills to make sure that your hexes deal full damage. Use Mistrust and Guilt to make spells fail immediately.
  • Use your hexes on multiple foes while they're knocked down and quarterrupt them with Cry of Frustration when they recover from the knockdown, forcing an AoE damage spike.


  • Slow player reactions.
  • Bad ping.
  • Foes using skills without activation time, such as stances and shouts.
  • Team members interrupting a skill you tried to interrupt with Psychic Instability, preventing 4 seconds of AoE knockdown.
  • Team members heavily relying on foes performing actions to deal damage.


  • Does not combine well with teams which already feature plenty of interrupts.
  • Decreases the damage output of builds based on hexes like Wandering Eye and Spiteful Spirit.
  • When facing foes with natural resistance (hexes end more quickly) use Wastrel's Worry only for more than 100 AoE damage per second.

See also