PvXwiki
Advertisement
Green thumbs up.png

This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Metacapecategory.png
Flux.jpg This build is significantly affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Slightly stronger camping of opposing mesmers due to fragility triggering. However, you're at a much larger risk of being successfully spiked if the opponent uses spike mesmers.
Flux.jpg This build is positively affected by the Flux: Like a Boss.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Bring additional snares. AoD makes returning the boss to your team fairly easy.
Flux.jpg This build is positively affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Drop inspiration magic skills for additional illusion magic or non-attribute skills and run 16 illusion magic.

This mesmer makes it barely worth using protection prayers on its target, allowing the team to train debuffed foes effectively.

Attributes and Skills

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
 save
Template code

Variable skill slots:

  • Snares
    • Ethereal Burden Ethereal Burden
    • Kitah's Burden Kitah's Burden
  • Shutdown
    • Power Drain Power Drain
    • Leech Signet Leech Signet
    • Web of Disruption (PvP) Web of Disruption (PvP)
    • Signet of Humility Signet of Humility
    • Cry of Frustration Cry of Frustration – HA only.
  • Utility
    • Shrinking Armor Shrinking Armor
    • Flesh of My Flesh Flesh of My Flesh – HA only. Don't combine with Signet of Humility.
    • Dash Dash – FA only.


Equipment

Runes and insignia

Weapons

Usage

  • Apply Air of Disenchantment and Fragility (PvP) on a target your team wants to train.
    • Cover with Shrinking Armor if available.
    • Ideally used for flag pushing. Else, camp the prot, a target suffering from death penalty or any caster.
  • Apply Frustration (PvP) on the infuse monk so your accompanying mesmer or ranger can interrupt more easiliy with additional damage.
    • Cover with shrinking armor if available.
  • Snare trained targets with Ethereal Burden or Kitah's Burden.
  • Interrupt hex removal skills and potentially dangerous spells like Diversion.

Counters

  • Peace and Harmony
  • Convert Hexes
  • Proactive hex removal.

See also

Advertisement