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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Metacapecategory
Flux This build is significantly affected by the Flux: There Can Be Only One.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Slightly stronger camping of opposing mesmers due to fragility triggering. However, you're at a much larger risk of being successfully spiked if the opponent uses spike mesmers.
Flux This build is positively affected by the Flux: Like a Boss.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Bring additional snares. AoD makes returning the boss to your team fairly easy.
Flux This build is positively affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Drop inspiration magic skills for additional illusion magic or non-attribute skills and run 16 illusion magic.

This mesmer makes it barely worth using protection prayers on its target, allowing the team to train debuffed foes effectively.

Attributes and Skills[]

You activate Spells and Signets 37% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 30%.
 save
Template code

Variable skill slots:

  • Snares
    • Ethereal Burden Ethereal Burden
    • Kitah's Burden Kitah's Burden
  • Shutdown
    • Power Drain Power Drain
    • Leech Signet Leech Signet
    • Web of Disruption (PvP) Web of Disruption (PvP)
    • Signet of Humility Signet of Humility
    • Cry of Frustration Cry of Frustration – HA only.
  • Utility
    • Shrinking Armor Shrinking Armor
    • Flesh of My Flesh Flesh of My Flesh – HA only. Don't combine with Signet of Humility.
    • Dash Dash – FA only.


Equipment[]

Runes and insignia

Weapons

Usage[]

  • Apply Air of Disenchantment and Fragility (PvP) on a target your team wants to train.
    • Cover with Shrinking Armor if available.
    • Ideally used for flag pushing. Else, camp the prot, a target suffering from death penalty or any caster.
  • Apply Frustration (PvP) on the infuse monk so your accompanying mesmer or ranger can interrupt more easiliy with additional damage.
    • Cover with shrinking armor if available.
  • Snare trained targets with Ethereal Burden or Kitah's Burden.
  • Interrupt hex removal skills and potentially dangerous spells like Diversion.

Counters[]

  • Peace and Harmony
  • Convert Hexes
  • Proactive hex removal.

See also[]

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