This build is positively affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Domination Magic to 9 + 1 + 1. Increase Tactics to 9 for shields.
This build is positively affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Since minions do not use skills, Wastrel's Demise or Wastrel's Worry will not end early when used on a spawned minion, so those skills will be especially effective when used on a minion that is adjacent to an opposing player (e.g., while target minion is attacking an opposing player).
You activate Spells and Signets 40% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 33%.
NightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23
FactionsMesmer. Domination Magic 14OverloadHex SpellFor 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 71 damage to that foe and all adjacent foes.50.25
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.101.812
CoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.51.220
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.2.0
Template code
Variants
Wastrel's WorryPropheciesMesmer. Domination Magic 14Wastrel's WorryHex SpellAfter 3 seconds, target foe and all adjacent foes take 95 damage. Wastrel's Worry ends prematurely if that foe uses a skill.5¼1 over Wastrel's DemiseNightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3
DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58 over Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3: in AB or FA.
Equipment[]
Armor:
Prodigys Insignias
Superior Vigor rune
Minor Dom, FC and inspiration runes
Vitae rune
Weapons:
40/40 FC set
40/40 Dom set
40/40 Inspiration set
Defense set
Usage[]
Use your enchantment removal to remove pre-veil
Arcane LanguorFactionsMesmer. Fast Casting 11Arcane LanguorElite Hex SpellFor 8 seconds, all Spells cast by target foe cause 10 Overcast.101.215 => Wastrel's DemiseNightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 => OverloadFactionsMesmer. Domination Magic 14OverloadHex SpellFor 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 71 damage to that foe and all adjacent foes.5¼5
EmpathyCoreMesmer. Domination Magic 14EmpathyHex SpellFor 14 seconds, whenever target foe attacks, that foe takes 52 damage and target foe deals 14 less damage with attacks.10210 on physical attackers (war, sin, derv, ranger or para) or monk charging Bonetti's
DiversionCoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.10312 where needed (preferably for hex removals, if possible)
Leech SignetCoreMesmer. Inspiration Magic 9Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 10 Energy.¼30 & Drain EnchantmentCoreMesmer. Inspiration Magic 9Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 13 Energy and 88 Health.5220 when needed
Counters[]
Heavy hex removal (Peace and HarmonyPropheciesMonk. Divine Favor Peace and HarmonyElite Enchantment SpellTarget ally loses 0..7..10 conditions and hexes. For 1..3..3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.5¼10, Contemplation of PurityPropheciesMonk. Divine Favor Contemplation of PuritySkillLose all Enchantments. For each one lost, you gain 0..64..85 Health, lose one Hex, and lose one Condition (maximum 1..7..8 Hexes and Conditions).5¼10, Deny HexesFactionsMonk. Divine Favor Deny HexesSpellRemove one Hex from target ally for each recharging Divine Favor skill you have.5112,... )
Use DiversionCoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.10312 to counter this.