This build is positively affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Since minions do not use skills, Wastrel's Demise will not end early when used on a spawned minion, so Wastrel's Demise will be especially effective when used on a minion that is adjacent to an opposing player (e.g., while target minion is attacking an opposing player).
This build is positively affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes:
There will be caster targets that have a build with more skills linked to one attribute to use Power Block on.
Replace Drain Enchantment and the optionals with Domination Magic and/or No Attribute skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic.
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
PropheciesMesmer. Domination Magic 14Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 11 seconds for that foe.150.220
CoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.102.012
NightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 50.23
CoreMesmer. Inspiration Magic 11Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.51.320
CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.2.2
Template code
Optionals[]
ComplicateFactionsMesmer. Domination Magic 14ComplicateSpellIf target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 12 seconds.10¼20 to shut down Resurrection Signets or dual Shockwaves or something equivalent.
Power LockEotNMesmer. Domination Magic 14Power LockSpellIf target foe is casting a Spell or Chant, that Spell or Chant is interrupted and disabled for an additional 12 seconds.5¼12 disable single spells while Power Block recharges.
Empathy (PvP)CoreMesmer. Domination Magic 14Empathy (PvP)Hex SpellFor 14 seconds, whenever target foe attacks, that foe takes 43 damage.10210 to fend off melee and make the monk push heals on a silly melee.
Leech SignetCoreMesmer. Inspiration Magic 11Leech SignetSignetInterrupt target foe's action. If that action was a Spell, you gain 12 Energy.¼30 if you need another energy gain and interrupt.
ShamePropheciesMesmer. Domination Magic 14ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe.10230 mainly on monks.
BackfireCoreMesmer. Domination Magic 14BackfireHex SpellFor 10 seconds, whenever target foe casts a Spell, that foe takes 133 damage.15320 to push more kills on casters and push heals on silly casters.
Ether FeastCoreMesmer. Inspiration Magic 11Ether FeastSpellTarget foe loses 3 Energy. You are healed 53 for each point of Energy lost.518 as self-heal.
Disciplined StancePropheciesWarrior. Tactics 8Disciplined StanceStanceFor 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.515 / Balanced StanceCoreWarrior. Tactics 8Balanced StanceStanceFor 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530 to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
Shield of ForceEotNDervish. Earth Prayers 8Shield of ForceFlash Enchantment SpellFor 9 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 13 seconds.1012 / ConvictionNightfallDervish. Earth Prayers 8ConvictionFlash Enchantment SpellFor 10 seconds, you have +10 armor if you have a condition and gain 2 Health regen for each condition you have. When this enchantment ends, you are cured of 2 conditions.510 / Fleeting StabilityNightfallDervish. Earth Prayers 8Fleeting StabilityFlash Enchantment SpellFor 4 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.510 to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
ReturnFactionsAssassin. Shadow Arts 8ReturnSpellAll adjacent foes are Crippled for 6 seconds. Teleport to target other ally's location.5¼15 remove the need for Empathy by zipping around the arena.
Equipment[]
Armor[]
Survivor Domination Head of Minor Domination Magic
Survivor Chest of Minor Inspiration Magic
Survivor Hands of Minor Fast Casting
Survivor Legs of Superior Vigor
Survivor Feet of Recovery
Weapons[]
Domination Wand of Memory (Inscription: "Aptitude not Attitude") | Domination Off-Hand of Aptitude (Inscription: "Forget Me Not").
Inspiration Wand of Memory (Inscription: "Aptitude not Attitude") | Inspiration Off-Hand of Aptitude (Inscription: "Forget Me Not").
Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: "Swift as the Wind")
Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: +10AR/X)
Usage[]
Power BlockPropheciesMesmer. Domination Magic 14Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 11 seconds for that foe.15¼20 to shut down any caster. Elementalist are specialised in one Magic only, making it easy for you to shut it down. Monks can be shut down on Healing Prayers for example.
DiversionCoreMesmer. Domination Magic 14DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge.10312 to remove an important skill from play like Isaiah. Hurt a monk's Elite or maybe a silly annoying spell. For real, divert a diversion!
Wastrel's DemiseNightfallMesmer. Domination Magic 14Wastrel's DemiseHex SpellFor 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 9 damage and an additional 9 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. 5¼3 which makes casters cast to get rid of it, the exact cast you need to rupt (beware of stances that activate, they will remove it too). Excellent cover hex for diversion, backfire, empathy.
Drain EnchantmentCoreMesmer. Inspiration Magic 11Drain EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.5220 to remove an important enchantment (Attunements, Guardian, etc.). Helps to regain some energy and health.
Power DrainCoreMesmer. Inspiration Magic 11Power DrainSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy.5¼20 to interrupt and regain a big part of your energy.
Resurrection SignetCoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3 to resurrect.
Counters[]
Caster-hate will also apply to you.
You are not a major damage dealer, you need some damage in your team too.