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+ | {{Real-Vetting|rating=good|RA}} |
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− | {{Trash-Build|18:05, 30 May 2012 (UTC)}} |
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+ | {{flux|Jack of All Trades|Decrease Domination Magic to 11. Increase a fourth attribute to 9 for shields and/or secondary profession skills.|positive}} |
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− | {{TOCright}} |
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+ | {{Flux|All In|Replace Drain Enchantment and the optionals with [[gww:Domination Magic|Domination Magic]] and/or [[gww:No Attribute skill|No Attribute]] skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic.|positive}} |
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+ | {{TOC|pos=r}} |
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− | == Build == |
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+ | |||
+ | == Attributes and Skills == |
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<pvxbig> |
<pvxbig> |
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− | [build prof=Me/Any Dom=12+1+1 Insp=8+1 Fast=8+1][Psychic Distraction][Diversion][ |
+ | [build prof=Me/Any Dom=12+1+1 Insp=8+1 Fast=8+1][Psychic Distraction][Diversion][Empathy (PvP)][Wastrel's demise][Drain Enchantment][Optional][Optional][Resurrection Signet][/build] |
</pvxbig> |
</pvxbig> |
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=== Optionals === |
=== Optionals === |
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<pvxbig> |
<pvxbig> |
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− | *{{skill pvxicon| |
+ | *{{skill pvxicon|Inspired Enchantment|9}} anti-Attunements |
*{{skill pvxicon|Energy Burn|14}} damage/monk pressure |
*{{skill pvxicon|Energy Burn|14}} damage/monk pressure |
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*{{skill pvxicon|Leech Signet|9}} Unconditional energy management+quick signet rupt to interrupt three Res Signets at once. |
*{{skill pvxicon|Leech Signet|9}} Unconditional energy management+quick signet rupt to interrupt three Res Signets at once. |
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*{{skill pvxicon|Mind Wrack (PvP)|14}} to pressure monks on shield sets and fuck about with melee with cover hexes. |
*{{skill pvxicon|Mind Wrack (PvP)|14}} to pressure monks on shield sets and fuck about with melee with cover hexes. |
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− | *{{skill pvxicon|Ether Feast| |
+ | *{{skill pvxicon|Ether Feast|9}} as self-heal. |
− | *{{W}}{{skill pvxicon|Disciplined Stance| |
+ | *{{W}}{{skill pvxicon|Disciplined Stance|7}} / {{skill pvxicon|Balanced Stance|7}} to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1. |
− | *{{D}}{{skill pvxicon|Shield of Force| |
+ | *{{D}}{{skill pvxicon|Shield of Force|7}} / {{skill pvxicon|Armor of Sanctity|7}} / {{skill pvxicon|Conviction|7}} / {{skill pvxicon|Fleeting Stability|7}} to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1. |
− | *{{A}}{{skill pvxicon|Return| |
+ | *{{A}}{{skill pvxicon|Return|7}} remove the need for Empathy by zipping around the arena. |
</pvxbig> |
</pvxbig> |
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== Equipment == |
== Equipment == |
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=== Armor === |
=== Armor === |
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− | *Survivor |
+ | *Survivor Domination Head of Minor Domination Magic |
− | *Survivor |
+ | *Survivor Chest of Minor Inspiration Magic |
− | *Survivor |
+ | *Survivor Hands of Minor Fast Casting |
− | *Survivor |
+ | *Survivor Legs of Superior Vigor |
− | *Survivor |
+ | *Survivor Feet of Recovery |
=== Weapons === |
=== Weapons === |
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*Domination Wand of Memory (Inscription: "Aptitude not Attitude") | Domination Off-Hand of Aptitude (Inscription: "Forget Me Not"). |
*Domination Wand of Memory (Inscription: "Aptitude not Attitude") | Domination Off-Hand of Aptitude (Inscription: "Forget Me Not"). |
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*Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: "Swift as the Wind") |
*Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: "Swift as the Wind") |
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*Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: +10AR/X) |
*Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: +10AR/X) |
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+ | |||
== Usage == |
== Usage == |
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+ | *Use Empathy to discourage/punish physical attackers. |
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− | *Elementalists are priority for enchantment removal. Start with Inspire->Drain Enchantment to get their attunement. |
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+ | *Use Psychic Distraction to shut down key skills. Once your team gets a kill, prioritize Resurrection Signets. |
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− | *Use Arcane Thievery/Larcenry on two targets, so you don't accidentally end up with the same skill twice. |
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+ | *Use Diversion to disable predicted skills for an even longer duration than PD. |
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− | *Shame the monk when it starts to feel pressured. |
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+ | *Wastrel's Demise should primarily be used to force skill use so you can PD/Divert them. Use for damage as the opportunity arises though (pets will die quickly to WD, which disables the skills of its ranger for a short while). |
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− | *Spam Psychic Distraction when necessary, making sure Inspire is always recharging/used. |
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+ | *Drain Enchantment for energy. |
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+ | *Use Resurrection Signet when you have a valid target for it. |
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== Counters == |
== Counters == |
Latest revision as of 16:01, 10 June 2020
The PvXwiki community finds this to be a good build. This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
This build is positively affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Domination Magic to 11. Increase a fourth attribute to 9 for shields and/or secondary profession skills. |
This build is positively affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: Replace Drain Enchantment and the optionals with Domination Magic and/or No Attribute skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic. |
Abuse the disabling feature of Psychic Distraction to the fullest.
Attributes and Skills
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%. |
Optionals
- Inspired Enchantment anti-Attunements
- Energy Burn damage/monk pressure
- Leech Signet Unconditional energy management+quick signet rupt to interrupt three Res Signets at once.
- Mind Wrack (PvP) to pressure monks on shield sets and fuck about with melee with cover hexes.
- Ether Feast as self-heal.
- Disciplined Stance / Balanced Stance to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
- Shield of Force / Armor of Sanctity / Conviction / Fleeting Stability to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
- Return remove the need for Empathy by zipping around the arena.
Equipment
Armor
- Survivor Domination Head of Minor Domination Magic
- Survivor Chest of Minor Inspiration Magic
- Survivor Hands of Minor Fast Casting
- Survivor Legs of Superior Vigor
- Survivor Feet of Recovery
Weapons
- Domination Wand of Memory (Inscription: "Aptitude not Attitude") | Domination Off-Hand of Aptitude (Inscription: "Forget Me Not").
- Inspiration Wand of Memory (Inscription: "Aptitude not Attitude") | Inspiration Off-Hand of Aptitude (Inscription: "Forget Me Not").
- Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: "Swift as the Wind")
- Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: +10AR/X)
Usage
- Use Empathy to discourage/punish physical attackers.
- Use Psychic Distraction to shut down key skills. Once your team gets a kill, prioritize Resurrection Signets.
- Use Diversion to disable predicted skills for an even longer duration than PD.
- Wastrel's Demise should primarily be used to force skill use so you can PD/Divert them. Use for damage as the opportunity arises though (pets will die quickly to WD, which disables the skills of its ranger for a short while).
- Drain Enchantment for energy.
- Use Resurrection Signet when you have a valid target for it.
Counters
- Caster-hate will also apply to you.
- You are not a major damage dealer, you need some damage in your team too.