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− | {{ |
+ | {{Real-Vetting|rating=good|RA}} |
− | {{flux|Jack of All Trades|Decrease Domination Magic to 11. Increase a fourth attribute to 9 for shields and/or secondary profession skills.}} |
+ | {{flux|Jack of All Trades|Decrease Domination Magic to 11. Increase a fourth attribute to 9 for shields and/or secondary profession skills.|positive}} |
− | {{Flux|All In|Replace Drain Enchantment and the optionals with [[gww:Domination Magic|Domination Magic]] and/or [[gww:No Attribute skill|No Attribute]] skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic.}} |
+ | {{Flux|All In|Replace Drain Enchantment and the optionals with [[gww:Domination Magic|Domination Magic]] and/or [[gww:No Attribute skill|No Attribute]] skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic.|positive}} |
− | {{ |
+ | {{TOC|pos=r}} |
Abuse the disabling feature of Psychic Distraction to the fullest. |
Abuse the disabling feature of Psychic Distraction to the fullest. |
Latest revision as of 16:01, 10 June 2020
The PvXwiki community finds this to be a good build. This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good. This build has been designed for the following use: |
This build is positively affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Domination Magic to 11. Increase a fourth attribute to 9 for shields and/or secondary profession skills. |
This build is positively affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: Replace Drain Enchantment and the optionals with Domination Magic and/or No Attribute skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic. |
Abuse the disabling feature of Psychic Distraction to the fullest.
Attributes and Skills
You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.) In PvE, the recharge time of your Mesmer Spells is reduced by 27%. |
Optionals
- Inspired Enchantment anti-Attunements
- Energy Burn damage/monk pressure
- Leech Signet Unconditional energy management+quick signet rupt to interrupt three Res Signets at once.
- Mind Wrack (PvP) to pressure monks on shield sets and fuck about with melee with cover hexes.
- Ether Feast as self-heal.
- Disciplined Stance / Balanced Stance to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
- Shield of Force / Armor of Sanctity / Conviction / Fleeting Stability to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
- Return remove the need for Empathy by zipping around the arena.
Equipment
Armor
- Survivor Domination Head of Minor Domination Magic
- Survivor Chest of Minor Inspiration Magic
- Survivor Hands of Minor Fast Casting
- Survivor Legs of Superior Vigor
- Survivor Feet of Recovery
Weapons
- Domination Wand of Memory (Inscription: "Aptitude not Attitude") | Domination Off-Hand of Aptitude (Inscription: "Forget Me Not").
- Inspiration Wand of Memory (Inscription: "Aptitude not Attitude") | Inspiration Off-Hand of Aptitude (Inscription: "Forget Me Not").
- Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: "Swift as the Wind")
- Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: +10AR/X)
Usage
- Use Empathy to discourage/punish physical attackers.
- Use Psychic Distraction to shut down key skills. Once your team gets a kill, prioritize Resurrection Signets.
- Use Diversion to disable predicted skills for an even longer duration than PD.
- Wastrel's Demise should primarily be used to force skill use so you can PD/Divert them. Use for damage as the opportunity arises though (pets will die quickly to WD, which disables the skills of its ranger for a short while).
- Drain Enchantment for energy.
- Use Resurrection Signet when you have a valid target for it.
Counters
- Caster-hate will also apply to you.
- You are not a major damage dealer, you need some damage in your team too.