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{{flux|Jack of All Trades|Decrease Domination Magic to 11. Increase a fourth attribute to 9 for shields and/or secondary profession skills.|positive}}
 
{{flux|Jack of All Trades|Decrease Domination Magic to 11. Increase a fourth attribute to 9 for shields and/or secondary profession skills.|positive}}
 
{{Flux|All In|Replace Drain Enchantment and the optionals with [[gww:Domination Magic|Domination Magic]] and/or [[gww:No Attribute skill|No Attribute]] skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic.|positive}}
 
{{Flux|All In|Replace Drain Enchantment and the optionals with [[gww:Domination Magic|Domination Magic]] and/or [[gww:No Attribute skill|No Attribute]] skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic.|positive}}
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Abuse the disabling feature of Psychic Distraction to the fullest.
 
Abuse the disabling feature of Psychic Distraction to the fullest.

Latest revision as of 16:01, 10 June 2020

Green thumbs up

The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux This build is positively affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Decrease Domination Magic to 11. Increase a fourth attribute to 9 for shields and/or secondary profession skills.
Flux This build is positively affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Replace Drain Enchantment and the optionals with Domination Magic and/or No Attribute skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic.

Abuse the disabling feature of Psychic Distraction to the fullest.

Attributes and Skills

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
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Optionals

  • Inspired Enchantment Inspired Enchantment anti-Attunements
  • Energy Burn Energy Burn damage/monk pressure
  • Leech Signet Leech Signet Unconditional energy management+quick signet rupt to interrupt three Res Signets at once.
  • Mind Wrack (PvP) Mind Wrack (PvP) to pressure monks on shield sets and fuck about with melee with cover hexes.
  • Ether Feast Ether Feast as self-heal.
  • WarriorDisciplined Stance Disciplined Stance / Balanced Stance Balanced Stance to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
  • DervishShield of Force Shield of Force / Armor of Sanctity Armor of Sanctity / Conviction Conviction / Fleeting Stability Fleeting Stability to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
  • AssassinReturn Return remove the need for Empathy by zipping around the arena.


Equipment

Armor

  • Survivor Domination Head of Minor Domination Magic
  • Survivor Chest of Minor Inspiration Magic
  • Survivor Hands of Minor Fast Casting
  • Survivor Legs of Superior Vigor
  • Survivor Feet of Recovery

Weapons

  • Domination Wand of Memory (Inscription: "Aptitude not Attitude") | Domination Off-Hand of Aptitude (Inscription: "Forget Me Not").
  • Inspiration Wand of Memory (Inscription: "Aptitude not Attitude") | Inspiration Off-Hand of Aptitude (Inscription: "Forget Me Not").
  • Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: "Swift as the Wind")
  • Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: +10AR/X)

Usage

  • Use Empathy to discourage/punish physical attackers.
  • Use Psychic Distraction to shut down key skills. Once your team gets a kill, prioritize Resurrection Signets.
  • Use Diversion to disable predicted skills for an even longer duration than PD.
  • Wastrel's Demise should primarily be used to force skill use so you can PD/Divert them. Use for damage as the opportunity arises though (pets will die quickly to WD, which disables the skills of its ranger for a short while).
  • Drain Enchantment for energy.
  • Use Resurrection Signet when you have a valid target for it.

Counters

  • Caster-hate will also apply to you.
  • You are not a major damage dealer, you need some damage in your team too.