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The PvXwiki community finds this to be a good build.

This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Flux This build is positively affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Decrease Domination Magic to 11. Increase a fourth attribute to 9 for shields and/or secondary profession skills.
Flux This build is positively affected by the Flux: All In.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Replace Drain Enchantment and the optionals with Domination Magic and/or No Attribute skills. Decrease Inspiration Magic to 0. Increase Fast Casting. You can also increase a secondary profession attribute rank to meet shield requirements. Replace the Rune of Minor Inspiration Magic.

Abuse the disabling feature of Psychic Distraction to the fullest.

Attributes and Skills[]

You activate Spells and Signets 34% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 27%.
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Optionals[]

  • Inspired Enchantment Inspired Enchantment anti-Attunements
  • Energy Burn Energy Burn damage/monk pressure
  • Leech Signet Leech Signet Unconditional energy management+quick signet rupt to interrupt three Res Signets at once.
  • Mind Wrack (PvP) Mind Wrack (PvP) to pressure monks on shield sets and fuck about with melee with cover hexes.
  • Ether Feast Ether Feast as self-heal.
  • WarriorDisciplined Stance Disciplined Stance / Balanced Stance Balanced Stance to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
  • DervishShield of Force Shield of Force / Armor of Sanctity Armor of Sanctity / Conviction Conviction / Fleeting Stability Fleeting Stability to protect yourself a bit. Lower Inspiration Magic to 8+1 and Fast Casting to 7+1.
  • AssassinReturn Return remove the need for Empathy by zipping around the arena.


Equipment[]

Armor[]

  • Survivor Domination Head of Minor Domination Magic
  • Survivor Chest of Minor Inspiration Magic
  • Survivor Hands of Minor Fast Casting
  • Survivor Legs of Superior Vigor
  • Survivor Feet of Recovery

Weapons[]

  • Domination Wand of Memory (Inscription: "Aptitude not Attitude") | Domination Off-Hand of Aptitude (Inscription: "Forget Me Not").
  • Inspiration Wand of Memory (Inscription: "Aptitude not Attitude") | Inspiration Off-Hand of Aptitude (Inscription: "Forget Me Not").
  • Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: "Swift as the Wind")
  • Ebon Spear of Fortitude (Inscription: "I have the power") | Tactics Shield of Fortitude (Inscription: +10AR/X)

Usage[]

  • Use Empathy to discourage/punish physical attackers.
  • Use Psychic Distraction to shut down key skills. Once your team gets a kill, prioritize Resurrection Signets.
  • Use Diversion to disable predicted skills for an even longer duration than PD.
  • Wastrel's Demise should primarily be used to force skill use so you can PD/Divert them. Use for damage as the opportunity arises though (pets will die quickly to WD, which disables the skills of its ranger for a short while).
  • Drain Enchantment for energy.
  • Use Resurrection Signet when you have a valid target for it.

Counters[]

  • Caster-hate will also apply to you.
  • You are not a major damage dealer, you need some damage in your team too.
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