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This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

This hero build allows any spell to be cast at attribute rank 16 while also providing useful skills from the Domination Magic line.

Attributes and Skills[]

You activate Spells and Signets 46% faster. (No effect for non-Mesmer skills with a cast time less than 2 seconds.)
In PvE, the recharge time of your Mesmer Spells is reduced by 39%.
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  • Fill two Optional Optional slots with support skills
  • Fill one Optional Optional slot with a damage or utility skill
  • Support
    • Healing Seed Healing Seed Anti-pressure for during the pulling/balling phase of combat
    • Aegis Aegis Party-wide blocking, supplement Displacement Displacement
    • Life Bond Life Bond Useful prot when pulling/tanking
    • Protective Spirit Protective Spirit Supplement Shelter Shelter
    • Strength of Honor Strength of Honor Melee damage support
    • Judge's Insight Judge's Insight Melee damage support, particularly with Scythe and Hammer melees
    • Splinter Weapon Splinter Weapon Melee AoE support
    • Mark of Pain Mark of Pain Melee AoE support
    • Order of Pain Order of Pain Melee damage support
    • Dark Aura Dark Aura Soul Taker support
    • Rend Enchantments Rend Enchantments Anti-enchantment in areas with Protection Prayers and/or Earth Magic
    • Mirror of Disenchantment Mirror of Disenchantment Anti-enchantment in areas with party-wide enchantments such as Aegis Aegis
  • Healing/Party Support
    • Heaven's Delight Heaven's Delight Party healing
    • Divine Healing Divine Healing Party healing
    • Heal Party Heal Party Party healing, bring external energy support and an extra energy management skill
    • Shield Guardian Shield Guardian Anti-pressure party healing
    • Protective Was Kaolai Protective Was Kaolai Very strong party heal
  • Damage
    • Putrid Explosion Putrid Explosion Armor-Ignoring AoE, almost feels like a missing Energy Surge Energy Surge
    • Desecrate Enchantments Desecrate Enchantments Armor-Ignoring AoE, use in areas that are rich with enchantments
    • Defile Enchantments Defile Enchantments Armor-Ignoring AoE, use in areas that are rich with enchantments
    • Spiritual Pain Spiritual Pain Spammable Armor Ignoring damage
    • Chaos Storm Chaos Storm Armor-Ignoring damage-over-time AoE skill
    • Signet of Clumsiness Signet of Clumsiness Anti-Melee, the only Illusion Magic skill the hero will cast when affected by Signet of Illusions Signet of Illusions
    • Spirit Rift Spirit Rift Take advantage of Fast Casting while casting at 16 Channeling Magic
  • Energy Management
    • Waste Not, Want Not Waste Not, Want Not
    • Drain Enchantment Drain Enchantment
    • Guilt Guilt
    • Spirit Siphon Spirit Siphon When combined with SoS Hero and/or ST Prot
  • Utility
    • Reckless Haste Reckless Haste – Anti-Melee
    • Shadow of Fear Shadow of Fear – Anti-Melee
    • Flesh of My Flesh Flesh of My Flesh – resurrection
    • Resurrection Chant Resurrection Chant – resurrection

Equipment[]

OR

Counters[]

  • Signet of Humility Signet of Humility
  • Rust Rust
  • Simple Thievery Simple Thievery
  • Anything else that shuts down Signet of Illusions Signet of Illusions

Notes[]

  • This hero will do its best to maintain Signet of Illusions Signet of Illusions inside and outside combat
  • The hero may sometimes cast skills while unaffected by Signet of Illusions Signet of Illusions if the other spell is high priority. Interrupts, Spiritual Pain Spiritual Pain when there's a spirit in the immediate vicinity, hex removal, etc.
  • While affected by Signet of Illusions Signet of Illusions the hero will not use any Illusion Magic spell, although Signet of Clumsiness Signet of Clumsiness is unaffected by this quirk of the AI.


See also[]

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