Build:Mo/E Healer's Boon
The PvXwiki community finds this to be a good build.
This build has received an overall rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.
This build has been designed for the following use:
This build uses Healer's Boon with spot heals and GoLE+Heal Party to powerheal through the game.
Attributes and Skills
Your allies are healed for 42 Health whenever you cast Monk spells on them.
NightfallMonk. Divine Favor 13Healer's BoonElite Enchantment SpellFor 49 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health.
You get healed for 42 Health.5¼10PropheciesMonk. Healing Prayers 14Dwayna's KissSpellHeal target other ally for 57 (+42) Health and an additional 33 Health for each Enchantment or Hex on that ally.513CoreNo Profession. UnlinkedOptionalOptionalOptional.NightfallMonk. Sunspear rank Seed of LifeEnchantment SpellFor 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.
Target ally gets healed for 42 Health.
PvE only.5¼20EotNMonk. Healing Prayers 14Cure HexSpellRemove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health.
Target ally gets healed for 42 Health.5112CoreMonk. Healing Prayers 14Heal PartySpellHeal entire party for 72 Health.
You get healed for 42 Health.1522CoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130CoreNo Profession. UnlinkedOptionalOptionalOptional.
- Ethereal LightFactionsMonk. Healing Prayers 14Ethereal LightSpellTarget ally is healed for 95. This Spell is easily interrupted.515 - Strong, direct heal, but not a consistent self-heal.
- Patient SpiritEotNMonk. Healing Prayers 14Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 114 Health when the enchantment ends. 5¼4 - Fast activation, but with a delay in healing.
- Words of ComfortNightfallMonk. Healing Prayers 14Words of ComfortSpellTarget ally is healed for 57 Health and an additional 43 Health if that ally is suffering from a Condition.514 - For if the drawbacks of the above skills are too detrimental.
- Vigorous SpiritPropheciesMonk. Healing Prayers 14Vigorous SpiritEnchantment SpellFor 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 19 Health.5¼4 for melee healing support (not affected by HB).
- Dismiss ConditionNightfallMonk. Protection Prayers Dismiss ConditionSpellRemove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 15..63..79 Health.5¾3 or Draw ConditionsCoreMonk. Protection Prayers Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22..27 Health.5¼4 for condition removal
- Protective SpiritCoreMonk. Protection Prayers Protective SpiritEnchantment SpellFor 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 if high damage spikes are expected in the area.
- A resurrection spell.
For Cure Hex:
- Remove HexCoreMonk. UnlinkedRemove HexSpellRemove a Hex from target ally.518 for a slightly shorter recharge, but no healing.
- Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 can be used in hex-heavy areas to allow for much easier shutdown.
For Glyph of Lesser Energy:
- Selfless SpiritFactionsMonk. Kurzick rank Selfless Spirit (Kurzick)Enchantment SpellFor 15..20 seconds, spells you cast that target an ally cost 3 less energy.
PvE only.5¼45 will usually save more energy overall, but has a long recharge.
- Lightbringer SignetNightfallNo Profession. Lightbringer rank Lightbringer SignetSignetIf you are within the area of a demonic servant of Abaddon, you gain 3..5 strikes of adrenaline and 16..24 Energy.
PvE only.¼25 when facing demons.
- If a monk with Unyielding AuraPropheciesMonk. Divine Favor Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +15..51..63% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.-15¼10 is in your team; decrease healing prayers and divine favour by 1 each, raise inspiration magic to 8.
- Auspicious IncantationFactionsMesmer. Inspiration Magic 8Auspicious IncantationEnchantment SpellFor 20 seconds, the next spell you cast is disabled for an additional 7 seconds, and you gain 158% of that spell's Energy cost.5125 over Glyph of Lesser EnergyCoreElementalist. Energy Storage Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10..16..19 less Energy to cast.5130. Use in combination with Heal PartyCoreMonk. Healing Prayers 13Heal PartySpellHeal entire party for 69 Health.1522 for managing your energy.
- Arcane MimicryCoreMesmer. UnlinkedArcane MimicrySpellFor 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.15260 in optional slot 2. Grab Unyielding AuraPropheciesMonk. Divine Favor 12Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +51% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
You get healed for 38 Health.-15¼10.
- Survivor Insignias. Runes needed for stats above, and a rune of superior vigor.
- Standard monk weapon sets. 20/20 set can decrease cast time of skills like Heal Party.
- Maintain Healer's Boon.
- Use Dwayna's Kiss as a general heal, especially on allies with enchantments or hexes.
- Use Cure Hex to remove a hex while providing a moderate heal.
- Use Seed of Life when one team member is taking lots of damage packets.
- Use Heal Party with Glyph of Lesser Energy when possible to offset its cost.
- Standard anti-caster, such as energy denial or hexes like Migraine.
- Heavy enchantment removal