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This build is in the metagame and deserves to be stored.

However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Metacapecategory
Flux This build is significantly affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Attribute boost to Inspiration Magic and Domination Magic. Attribute points in Inspiration Magic (4 + 2) and Domination Magic (4 + 2) can be moved to Divine Favor (11 + 1).
Flux This build is significantly affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Decrease Healing Prayers to 10 + 1. Increase Inspiration Magic and Domination Magic to 8.
Flux This build is significantly affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Additional energy gain from Channeling when spawned minions are in the area.

Uses the buffed Healing Burst to provide steady party healing along with a strong direct heal.

Frequency[]

Attributes and Skills[]

Your allies are healed for 35 Health whenever you cast Monk spells on them.
 save
Template code

Equipment[]

Armor[]

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Healing
  • Minor Divine Favor

Weapons[]

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Inspiration Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Usage[]

  • Patient Spirit and Dwayna's Kiss are your primary healing skills to top off bars.
  • Healing Burst is your primary healing spell to push red bars and provide minor party healing.
  • Use Infuse Health to catch spikes or heal very low targets.
  • Use Cure Hex to remove hexes from party members.
  • Maintain Hex Breaker to counter Diversion, Shame and other anti-caster hexes.
  • Use Channeling to gain energy. Do this by "channel tanking" (standing in the middle of enemies).
  • Use Leech Signet for more energy management.

Variants[]

  • Signet of Rejuvenation Signet of Rejuvenation may replace Dwayna's Kiss Dwayna's Kiss for more passive energy management.
  • Holy Veil Holy Veil for Cure Hex Cure Hex if you don't feel comfortable with Hex Breaker Hex Breaker alone or plan to remove it.

Counters[]

  • Standard caster counters, enchantment removal.
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