This build is in the metagame and deserves to be stored. However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Inspiration Magic and Domination Magic. Attribute points in Inspiration Magic (4 + 2) and Domination Magic (4 + 2) can be moved to Divine Favor (11 + 1). |
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Healing Prayers to 10 + 1. Increase Inspiration Magic and Domination Magic to 8. |
This build is significantly affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Additional energy gain from Channeling when spawned minions are in the area. |
Uses the buffed Healing Burst to provide steady party healing along with a strong direct heal.
Frequency[]
- One of the two options for heal monks in Heroes' Ascent, along with the HA WoH Monk.
Attributes and Skills[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment[]
Armor[]
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Healing
- Minor Divine Favor
Weapons[]
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Inspiration Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Patient Spirit and Dwayna's Kiss are your primary healing skills to top off bars.
- Healing Burst is your primary healing spell to push red bars and provide minor party healing.
- Use Infuse Health to catch spikes or heal very low targets.
- Use Cure Hex to remove hexes from party members.
- Maintain Hex Breaker to counter Diversion, Shame and other anti-caster hexes.
- Use Channeling to gain energy. Do this by "channel tanking" (standing in the middle of enemies).
- Use Leech Signet for more energy management.
Variants[]
- Signet of Rejuvenation may replace Dwayna's Kiss for more passive energy management.
- Holy Veil for Cure Hex if you don't feel comfortable with Hex Breaker alone or plan to remove it.
Counters[]
- Standard caster counters, enchantment removal.