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This build is in the metagame and deserves to be stored. However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
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This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Inspiration Magic and Domination Magic. Attribute points in Inspiration Magic (4 + 2) and Domination Magic (4 + 2) can be moved to Divine Favor (11 + 1). |
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This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Healing Prayers to 10 + 1. Increase Inspiration Magic and Domination Magic to 8. |
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This build is significantly affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Additional energy gain from Channeling when spawned minions are in the area. |
Uses the buffed Healing Burst to provide steady party healing along with a strong direct heal.
Frequency[]
- One of the two options for heal monks in Heroes' Ascent, along with the HA WoH Monk.
Attributes and Skills[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment[]
Armor[]
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Healing
- Minor Divine Favor
Weapons[]
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Inspiration Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Usage[]
- Patient Spirit and Dwayna's Kiss are your primary healing skills to top off bars.
- Healing Burst is your primary healing spell to push red bars and provide minor party healing.
- Use Infuse Health to catch spikes or heal very low targets.
- Use Cure Hex to remove hexes from party members.
- Maintain Hex Breaker to counter Diversion, Shame and other anti-caster hexes.
- Use Channeling to gain energy. Do this by "channel tanking" (standing in the middle of enemies).
- Use Leech Signet for more energy management.
Variants[]
Signet of Rejuvenation may replace
Dwayna's Kiss for more passive energy management.
Holy Veil for
Cure Hex if you don't feel comfortable with
Hex Breaker alone or plan to remove it.
Counters[]
- Standard caster counters, enchantment removal.