This build is in the metagame and deserves to be stored. However, it has not received a rating. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Inspiration Magic |
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Protection Prayers to 11 and Divine Favor to 10 + 1. Increase Inspiration Magic to 11. |
This build is significantly affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: The damage reduction of Shield of Absorption will increase when spawned minions attack a target enchanted with it. Additional energy gain from Channeling when minions are in the area. |
A commonly used build for HA. It focuses on the use of the Monk elite Restore Condition to remove harmful Conditions that affect a party, as well as healing at the same time.
Attributes and Skills[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
Equipment[]
- Low Energy set: Weapon with +30 Health and -5 energy, Shield with +30 Health (and varying defense mod)
- Weapon with +20% longer enchantments and +5 energy inscription, same shield
- Prot Wand with 20% HSR, +5e^50; Prot offhand with 20% HSR, +30 HP core
- High Energy set: wand/offhand both +15/-1 energy.
Usage[]
- Restore Condition, Reversal of Fortune and Spirit Bond are your main skills. The former removes all conditions at once and heals a lot, and the latter counters spike damage.
- Guardian and Shield of Absorption should be used on recharge on targets that are being attacked by melee or taking a lot of pressure damage.
- Aura of Stability is helpful against Hammer Wars, BBway, etc. It should also be used on a runner during relic runs when running, or on the Ghostly on King of the Hill matches when capping.
Variants[]
- Swap Channeling for Eremite's Zeal.
- Swap Spirit Bond for Protective Spirit.
Notes[]
- This build lacks direct healing, and is very prone to hex degen.
- This build has no self-condition removal or self-heal but works well with another monk with Draw Conditions.
- Channeling is a fountain of energy. Just remember not to put yourself in too great a danger.