This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Inspiration Magic. Attribute points in Inspiration Magic (6 + 2) can be moved to Divine Favor (11 + 1). |
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: Decrease Healing Prayers to 11. Increase Inspiration Magic to 10. |
This build is significantly affected by the Flux: Minion Apocalypse. See the build's talk page for discussion and ramifications not noted here. Notes: Additional energy gain from Channeling when spawned minions are in the area. |
Uses Word of Healing in HA for more red bars go up.
Frequency[]
- One of the two options for heal monks in Hero's Ascent, along with the HA Healing Burst Monk.
Attributes and Skills[]
Your allies are healed for 35 Health whenever you cast Monk spells on them. |
- Draw Conditions
- Power Drain
- Leech Signet
- Mantra of Flame
- Hex Breaker (drop Inspiration to 7).
Equipment[]
- Full Disciple's, Rune of Sup Vigor.
- 40/40 Healing Prayers
- 40/40 Divine Favor
- High/Low Sets
- Defensive Sets (+10 AL vs X, etc.)
Usage[]
- Use Infuse Health to prevent spikes from successfully killing your allies.
- Cast Patient Spirit, Dwayna's Kiss, Signet of Rejuvenation and Word of Healing to keep your team's health up.
- Remove Hexes with Cure Hex.
- Maintain Channeling to gain energy. Do this by "channel tanking" (standing in the middle of enemies).
Counters[]
- General Anti-Caster