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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Attribute boost to Command. Attribute points in Command (8 + 2) can be moved to Divine Favor (10 + 1).

This Monk uses Smiting Prayers to capture shrines with ease using Ray of Judgment as well as providing support. It can boost carriers and allies with "Make Haste!".


  • Seen consistently in almost every JQ match.

Attributes and Skills

Your allies are healed for 32 Health whenever you cast Monk spells on them.
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  • Spell Shield Spell Shield to prevent spell interrupts.
  • Bane Signet Bane Signet to disrupt attackers
  • Castigation Signet Castigation Signet for energy.
  • Signet of Rage Signet of Rage for damage.
  • Zealot's Fire Zealot's Fire for AoE damage.
  • Judge's Intervention Judge's Intervention to prevent deaths.
  • Holy Veil Holy Veil or Remove Hex for more hex removal.
  • Purge Signet Purge Signet to remove hex and or condition Stacks
  • Draw Conditions Draw Conditions for multi condition removal.
  • Convert Hexes Convert Hexes for multi hex removal
  • Restful Breeze Restful Breeze for carriers under pressure
  • Scourge Healing Scourge Healing and/or Scourge Enchantment Scourge Enchantment to discourage healing/protting of your target.

Air Magic Variant

Replace the Paragon skills with the following and raise Air Magic to 9. Only use if you expect to be facing interrupts that positioning and Spell Shield cannot mitigate.

  • Glyph of Concentration Glyph of Concentration : Prevent most interrupts (with exception of skills like Power Block)
  • Windborne Speed Windborne Speed : Provides speed boosts for yourself and carriers.

Since Glyph of Concentration is ineffective against Power Block and Psychic Distraction (both uncommon) and knockdowns, you can substitute GoC with:

  • Glyph of Essence Glyph of Essence : Prevents any attempt at interruption by making the spell cast instantly. Use a low-energy set to minimize the drawback.
  • Glyph of Sacrifice Glyph of Sacrifice : Works the same way as Essence, but unavoidably adds 30 seconds of recharge to the spell used. Not recommended as this nullifies RoJ's advantage of a quick recharge (for a nuke skill).

Additionally, you may take the following as an optional.

  • Gale Gale to use as an unconditional knockdown to interrupt nukers and defend against other players. Beware of overcast.


PvTemplate.png Survivor Insignia, 40/40 Smiting Set: Pk5BkMz6TDhMvKSF2MFpnm2MFZY5TMFJW61MFpJc2MFZYB
High Energy Set: PkpAkMzKUDhMvqRB
Defensive Sets (Command Shields): PkpQRNNYSDRN16fB
  • Command Shield of Mastery (to get +1 attribute chance when using "FB!" and "MH!"



  • General anti-caster.
  • Anti-Shout.
  • NPC scatter.

See Also