This build is in the metagame and deserves to be stored. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Command. Attribute points in Command (8 + 2) can be moved to Divine Favor (10 + 1). |
This Monk uses Smiting Prayers to capture shrines with ease using Ray of Judgment as well as providing support. It can boost carriers and allies with "Make Haste!".
Frequency[]
- Seen consistently in almost every JQ match.
Attributes and Skills[]
Your allies are healed for 32 Health whenever you cast Monk spells on them. |
- Spell Shield to prevent spell interrupts.
- Bane Signet to disrupt attackers
- Castigation Signet for energy.
- Signet of Rage for damage.
- Zealot's Fire for AoE damage.
- Judge's Intervention to prevent deaths.
- Holy Veil or Remove Hex for more hex removal.
- Purge Signet to remove hex and or condition Stacks
- Draw Conditions for multi condition removal.
- Convert Hexes for multi hex removal
- Restful Breeze for carriers under pressure
- Scourge Healing and/or Scourge Enchantment to discourage healing/protting of your target.
Air Magic Variant[]
Replace the Paragon skills with the following and raise Air Magic to 9. Only use if you expect to be facing interrupts that positioning and Spell Shield cannot mitigate.
- Glyph of Concentration : Prevent most interrupts (with exception of skills like Power Block)
- Windborne Speed : Provides speed boosts for yourself and carriers.
Since Glyph of Concentration is ineffective against Power Block and Psychic Distraction (both uncommon) and knockdowns, you can substitute GoC with:
- Glyph of Essence : Prevents any attempt at interruption by making the spell cast instantly. Use a low-energy set to minimize the drawback.
- Glyph of Sacrifice : Works the same way as Essence, but unavoidably adds 30 seconds of recharge to the spell used. Not recommended as this nullifies RoJ's advantage of a quick recharge (for a nuke skill).
Additionally, you may take the following as an optional.
- Gale to use as an unconditional knockdown to interrupt nukers and defend against other players. Beware of overcast.
Equipment[]
• Survivor Insignia, 40/40 Smiting Set: Pk5BkMz6TDhMvKSF2MFpnm2MFZY5TMFJW61MFpJc2MFZYB • High Energy Set: PkpAkMzKUDhMvqRB • Defensive Sets (Command Shields): PkpQRNNYSDRN16fB
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- Command Shield of Mastery (to get +1 attribute chance when using "FB!" and "MH!"
Usage[]
- Use Reversal of Damage as a small prot and to deal some damage.
- Use Smite Condition/Hex to remove Conditions/Hexes.
- Use Ray of Judgment to capture Quarries or Guard Posts.
- Use "Make Haste!" to boost the Carriers.
Counters[]
- General anti-caster.
- Anti-Shout.
- NPC scatter.