This build is in the metagame and deserves to be stored.
This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
|This build is significantly affected by the Flux: Hidden Talent. |
See the build's talk page for discussion and ramifications not noted here.
Notes: Attribute boost to Command. Attribute points in Command (8 + 2) can be moved to Divine Favor (10 + 1).
- Seen consistently in almost every JQ match.
Attributes and Skills
Your allies are healed for 32 Health whenever you cast Monk spells on them.
NightfallMonk. Smiting Prayers 16Reversal of DamageEnchantment SpellFor 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 80).
Target ally gets healed for 32 Health.5¼3EotNMonk. Smiting Prayers 16Smite ConditionSpellRemove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage.
Target ally gets healed for 32 Health.517CoreMonk. Smiting Prayers 16Smite HexSpellRemove a Hex from target ally. If a Hex is removed, foes in the area suffer 90 holy damage.
Target ally gets healed for 32 Health.5112FactionsMonk. Smiting Prayers 16Ray of JudgmentElite SpellFor 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds.10220CoreNo Profession. UnlinkedOptionalOptionalOptional.CoreNo Profession. UnlinkedOptionalOptionalOptional.NightfallParagon. Command 9"Make Haste!"ShoutFor 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510NightfallParagon. Command 9"Fall Back!" (PvP)ShoutFor 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack.1025
- Spell ShieldFactionsMonk. Divine Favor 10Spell ShieldEnchantment SpellFor 15 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 7 seconds.
You get healed for 32 Health.10230 to prevent spell interrupts.
- Bane SignetCoreMonk. Smiting Prayers 16Bane SignetSignetTarget foe takes 58 holy damage. If that foe was attacking, he is knocked down.120 to disrupt attackers
- Castigation SignetEotNMonk. Smiting Prayers 16Castigation SignetSignetTarget foe takes 58 holy damage. If that foe was attacking, you gain 11 Energy.120 for energy.
- Signet of RageFactionsMonk. Smiting Prayers 16Signet of RageSignetTarget foe takes 53 holy damage and +10 holy damage for each adrenaline skill that foe has.120 for damage.
- Zealot's FireCoreMonk. Smiting Prayers 16Zealot's FireEnchantment SpellFor 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 37 fire damage and you lose 1 Energy.10¼30 for AoE damage.
- Judge's InterventionNightfallMonk. Smiting Prayers 16Judge's InterventionEnchantment SpellFor 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and one nearby foe takes 190 damage.5¼8 to prevent deaths.
- Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 or Remove HexCoreMonk. UnlinkedRemove HexSpellRemove a Hex from target ally.518 for more hex removal.
- Purge SignetCoreMonk. UnlinkedPurge SignetSignetRemove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.220 to remove hex and or condition Stacks
- Draw ConditionsCoreMonk. Protection Prayers 3Draw ConditionsSpellAll negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 10 Health.5¼4 for multi condition removal.
- Convert HexesCoreMonk. Protection Prayers 3Convert HexesSpellRemove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.15112 for multi hex removal
- Restful BreezeNightfallMonk. Healing Prayers 3Restful BreezeEnchantment SpellFor 10 seconds, target ally has +10 Health regeneration. This Enchantment ends if that ally attacks or uses a Skill.518 for carriers under pressure
- Scourge HealingCoreMonk. Smiting Prayers 16Scourge HealingHex SpellFor 30 seconds, every time target foe is healed, the healer takes 84 holy damage.1025 and/or Scourge EnchantmentNightfallMonk. Smiting Prayers 16Scourge EnchantmentHex SpellFor 30 seconds, each time target foe is the target of an Enchantment, the caster of that Enchantment takes 79 damage.1025 to discourage healing/protting of your target.
Air Magic Variant
Replace the Paragon skills with the following and raise Air Magic to 9. Only use if you expect to be facing interrupts that positioning and Spell Shield cannot mitigate.
- Glyph of ConcentrationPropheciesElementalist. UnlinkedGlyph of ConcentrationGlyphFor 15 seconds, your next 1 Spell cannot be interrupted and ignore the effects of being Dazed.5110 : Prevent most interrupts (with exception of skills like Power Block)
- Windborne SpeedPropheciesElementalist. Air Magic 9Windborne SpeedEnchantment SpellFor 10 seconds, target ally moves 33% faster.10¾5 : Provides speed boosts for yourself and carriers.
- Glyph of EssenceFactionsElementalist. UnlinkedGlyph of EssenceGlyphFor 15 seconds, your next Spell casts instantly but causes you to lose all Energy.5120 : Prevents any attempt at interruption by making the spell cast instantly. Use a low-energy set to minimize the drawback.
- Glyph of SacrificePropheciesElementalist. UnlinkedGlyph of SacrificeGlyphFor 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.5115 : Works the same way as Essence, but unavoidably adds 30 seconds of recharge to the spell used. Not recommended as this nullifies RoJ's advantage of a quick recharge (for a nuke skill).
Additionally, you may take the following as an optional.
- GaleCoreElementalist. Air Magic 9GaleSpellKnock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)101015 to use as an unconditional knockdown to interrupt nukers and defend against other players. Beware of overcast.
|• Survivor Insignia, 40/40 Smiting Set: |
• High Energy Set:
• Defensive Sets (Command Shields):
- Command Shield of Mastery (to get +1 attribute chance when using "FB!" and "MH!"
- Use Reversal of Damage as a small prot and to deal some damage.
- Use Smite Condition/Hex to remove Conditions/Hexes.
- Use Ray of Judgment to capture Quarries or Guard Posts.
- Use "Make Haste!" to boost the Carriers.
- General anti-caster.
- NPC scatter.