This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Tactics. Attribute points in tactics (6+2 or 8+2, use appropriate shields) can be moved to divine favor (11 + 1).
Decrease tactics to 8+2 in favour of divine favor.
Consider replacing Holy Veil with "Shields Up!" if anticipating teams with plenty of spear or bow users.
This build is significantly affected by the Flux: Jack of All Trades. See the build's talk page for discussion and ramifications not noted here. Notes: 11 tactics, 10+1 divine favor and protection prayers.
This prot monk uses Restore Condition to convert conditions into healing while also providing protection against spikes and pressure. Variants with Peace and Harmony and Life Sheath set a slightly different focus to help specialize against certain build types.
PropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 29 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 29 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 29 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 29 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 29 Health.-15112
CoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530
Template code
Variant
Pick Shield GuardianFactionsMonk. Protection Prayers 14Shield GuardianEnchantment SpellFor 4 seconds, all party members in earshot have a 75% chance to block incoming attacks. If an attack is blocked, all allies in earshot are healed for 38 and Shield Guardian ends.51.520 over Holy VeilCoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.-15112 if anticipating pressure builds like necromancer balanced.
This makes you more vulnerable to Power BlockPropheciesMesmer. Domination Magic Power BlockElite SpellIf target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 1..10..13 seconds for that foe.15¼20 and Power LeakPropheciesMesmer. Domination Magic Power LeakSpellIf target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 3..14..18 Energy.10¼20.
PropheciesMonk. Protection Prayers 14Mend ConditionSpellRemove one Condition from target other ally. If a Condition is removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health.5¾2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 35 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 35 Health.10¼30
PropheciesMonk. Divine Favor 11Peace and HarmonyElite Enchantment SpellTarget ally loses 7 conditions and hexes. For 2 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Target ally gets healed for 35 Health.5¼10
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health.-15112
FactionsMonk. Protection Prayers 14Life SheathElite Enchantment SpellRemove 2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 95). Target ally gets healed for 35 Health.5¼2
FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health. Target ally gets healed for 35 Health.10¼5
CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail. Target ally gets healed for 35 Health.10¼30
CoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health. Target ally gets healed for 35 Health.5¼15
CoreMonk. UnlinkedHoly VeilEnchantment SpellWhile you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health.-15112
Remove deep wound and other troublesome conditions from targets which would benefit from Restore ConditionPropheciesMonk. Protection Prayers 14Restore ConditionElite SpellRemove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health.5¾2's healing.
Dervishes apply plenty of conditions each spike, allowing you to catch pressure spikes in teams such as necromancer balanced with this skill.
Catch spikes with Spirit Bond (PvP)FactionsMonk. Protection Prayers 14Spirit Bond (PvP)Enchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 86 Health.10¼5, especially against elementalist heavy teams.
Use Aegis (PvP)CoreMonk. Protection Prayers 14Aegis (PvP)Enchantment SpellFor 3 seconds, target other party member cannot be the target of hostile spells, and attacks against this party member fail.10¼30 appropriately.
Keep in mind that touch skills such as ShockPropheciesElementalist. Air Magic ShockSkillTarget touched foe is knocked down and struck for 10..50..63 lightning damage. This skill has 25% armor penetration.105¾10 can still be used on this target and PBAoE like Frozen BurstPropheciesElementalist. Water Magic Frozen BurstHex SpellAll nearby foes are struck for 10..70..90 cold damage and move 66% slower for 3..7..8 seconds.15¾8 can still hit it.
Already applied effects will still work, i.e. the end effect of Lightning SurgeCoreElementalist. Air Magic 16Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 106 lightning damage, and has Cracked Armor for 21. This spell has 25% armor penetration.10110.
Ideal skill to catch spikes against teams with dual Shatter EnchantmentCoreMesmer. Domination Magic Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83..106 damage.10120.
Force successful use of resurrection skills.
Force successful use of Avatar of BalthazarNightfallDervish. Mysticism 12Avatar of BalthazarElite FormFor 74 seconds, you gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 3 seconds. This skill is disabled for 45 seconds.5220 or Apply PoisonCoreRanger. Wilderness Survival 11Apply PoisonPreparationFor 24 seconds, foes struck by your physical attacks become Poisoned for 12 seconds.15212 if you can afford to play offensively and those skills get camped.
Protect allies from martial attacks with GuardianCoreMonk. Protection Prayers 14GuardianEnchantment SpellFor 7 seconds, target ally has a 50% chance to block attacks.514.
Help your midline against ranger interruptions.
If the opponent has a dervish and a warrior, prefer to use it against the warrior.
Reduce the damage from many small damage packets with Shielding HandsCoreMonk. Protection Prayers 14Shielding HandsEnchantment SpellFor 8 seconds, damage and life steal received by target ally is reduced by 17. When Shielding Hands ends, that ally is healed for 47 Health.5¼15. Works especially well against dervishes.
Pre-veil targets.
Use it on the infuse monk if the opponent has a mesmer and is currently fighting with 5 damage against two monks.
Use it on the infuse monk if you've been powerblocked, as the mesmer will likely start using ShamePropheciesMesmer. Domination Magic ShameHex SpellFor 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 5..12..15 Energy from that foe.10230 and DiversionCoreMesmer. Domination Magic DiversionHex SpellFor 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47..59 seconds to recharge.10312 on him to force a kill.
Help your flag runner against snare hexes.
Remove hexes in general against hexways.
Prevent knock downs on party members with Aura of StabilityEotNMonk. Protection Prayers 14Aura of StabilityEnchantment SpellFor 8 seconds, target other ally cannot be knocked down.5¼12, especially from hammer warriors.
Protect yourself with Balanced StanceCoreWarrior. Tactics 10Balanced StanceStanceFor 16 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.530.
Variants Usage[]
The usage of the non-elite skills is the same. This section only covers deviations from the main bar due to the different elite skill.
Peace and Harmony
Remove deep wound from targets which would benefit from Mend ConditionPropheciesMonk. Protection Prayers 14Mend ConditionSpellRemove one Condition from target other ally. If a Condition is removed, that ally is healed for 66 Health.5¾2's healing.
Remove large stacks of hexes with Peace and HarmonyPropheciesMonk. Divine Favor Peace and HarmonyElite Enchantment SpellTarget ally loses 0..7..10 conditions and hexes. For 1..3..3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds.5¼10.
Remove Air of DisenchantmentNightfallMesmer. Illusion Magic Air of DisenchantmentElite Hex SpellRemove one enchantment from target foe and all nearby foes. For 5..17..21 seconds, enchantments expire 150..270..310% faster on those foes.10110 and Mark of InsecurityNightfallAssassin. Deadly Arts Mark of InsecurityElite Hex SpellFor 5..21..26 seconds, target foe suffers from -1..3..3 Health degeneration, and Enchantments and Stances on target foe expire 30..70..83% faster. All of your non-assassin skills are disabled for 10 seconds. 5110 right when they pop up.
When playing against hexways, keep your frontline functioning with priority. If possible, also remove a Soul BindFactionsNecromancer. Curses Soul BindElite Hex SpellFor 30 seconds, every time target foe is healed, the healer takes 20..68..84 damage. This hex ends if target is suffering from a Smiting Prayers hex.1015 or Scourge HealingCoreMonk. Smiting Prayers Scourge HealingHex SpellFor 30 seconds, every time target foe is healed, the healer takes 15..67..84 holy damage.1025.
Useful to counter the spiking abilities of Lightning SurgeCoreElementalist. Air Magic 16Lightning SurgeElite Hex SpellAfter 3 seconds, target foe is knocked down and struck for 106 lightning damage, and has Cracked Armor for 21. This spell has 25% armor penetration.10110 elementalists.
Life Sheath
Remove deep wound from targets under attack with Life SheathFactionsMonk. Protection Prayers 14Life SheathElite Enchantment SpellRemove 2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 95).5¼2.
Also use it to catch smaller spikes or to avoid feeding Shatter EnchantmentCoreMesmer. Domination Magic Shatter EnchantmentSpellRemove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83..106 damage.10120.
Air of DisenchantmentNightfallMesmer. Illusion Magic Air of DisenchantmentElite Hex SpellRemove one enchantment from target foe and all nearby foes. For 5..17..21 seconds, enchantments expire 150..270..310% faster on those foes.10110, Mark of InsecurityNightfallAssassin. Deadly Arts Mark of InsecurityElite Hex SpellFor 5..21..26 seconds, target foe suffers from -1..3..3 Health degeneration, and Enchantments and Stances on target foe expire 30..70..83% faster. All of your non-assassin skills are disabled for 10 seconds. 5110 and TranquilityFactionsRanger. Wilderness Survival TranquilityNature RitualCreate a level 1..8..11 Spirit. Enchantments cast by non-Spirit creatures within its range expire 20..44..52% faster. This Spirit dies after 15..51..63 seconds.15560.
Signet of HumilityCoreMesmer. Inspiration Magic Signet of HumilitySignetTarget foe's elite skill is disabled for 1..13..17 seconds. Your non-Mesmer skills are disabled for 10 Seconds.320.
Enchanter's ConundrumNightfallMesmer. Domination Magic Enchanter's ConundrumElite Hex Spell For 10 seconds, target foe casts enchantments 100..180..207% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10..82..106 damage.10210.