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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

This build utilizes the knockdown ability of Judgment Strike with Renewing Smash to deal a decent amount of single target damage with minor AoE damage.

Hero will automatically cast Blood is Power on you even if you are holding a hammer.

Attributes and Skills[]

Your allies are healed for 16 Health whenever you cast Monk spells on them.
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Optional 1: For adrenaline gain.

  • "To the Limit!" "To the Limit!" - Adrenaline gain on demand.
  • "For Great Justice!" "For Great Justice!"

Optional 2: General knockdown skill against foes that are not attacking.

  • Hammer Bash Hammer Bash
  • Yeti Smash Yeti Smash - if team provides Condition like Withering Aura Withering Aura .

Optional 3&4: Filler enegry-based hammer attack skills of your choice.

  • Thrill of Victory Thrill of Victory – additional adrenaline gain and damage.
  • Crude Swing Crude Swing - Extra AoE damage.
  • Auspicious Blow Auspicious Blow - in heavy energy drain region. Use before Hammer Bash Hammer Bash or Yeti Smash Yeti Smash .

Optional 5 : One PvE Skill of choice.

  • Whirlwind Attack Whirlwind Attack – Extra AoE Damage. Use before Hammer Bash Hammer Bash or Yeti Smash Yeti Smash .
  • "I Am Unstoppable!" "I Am Unstoppable!" – Anti-knockdown and extra armor.
  • Asuran Scan Asuran Scan – Prevent missing especially for Renewing Smash Renewing Smash .
  • Brawling Headbutt Brawling Headbutt - General knockdown, replace Optional 2 if anti-knockdown or anti-blocking is unnecessary.

Variants 1 : Drop Tactics to 8 and Divine Favor to 2+1. Raise Smiting Prayers to 10+1+3.

  • Replace Optional 3 or 4:
    • Strength of Honor Strength of Honor – if not provided by team.
    • Balthazar's Spirit Balthazar's Spirit - energy and adrenaline gain.
    • Smite Condition Smite Condition and Smite Hex Smite Hex - Condition and Hex removal with extra AoE damage.


Variants 2 : if you want to use the Anniversary Hammer "Verdict" since there's no bonus armor against holy damage.

Your allies are healed for 51 Health whenever you cast Monk spells on them.
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Equipment[]

Weapons

Armor


Use[]

Weapons:

  • Use the Vampiric hammer as main set.
  • Use the Zealous hammer for energy gain.
  • Use the bow for pulling.
  • Use the spear/shield set if foes are unreachable, or when you are idle or under attack.

Build:

  • Use "To the Limit!" or "For Great Justice!" to fuel adrenaline-based general knockdown skill.
  • Knock down foes with Judgment Strike or general knockdown skill when possible, then use Renewing Smash. Each knockdown time is enough to pull out 2 Renewing Smash when under 33% IAS.
  • Use your filler hammer attack skill when building up adrenaline for the next knockdown.

Counters[]

  • General anti-melee.
  • Anti-knockdown. Can be bypassed if team provides Earthbind.