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The PvXwiki community finds this to be a great build.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux.jpg This build is significantly affected by the Flux: Hidden Talent.
See the build's talk page for discussion and ramifications not noted here.  
Notes: You can play the build as a primary necromancer with 8+1+1 soul reaping, giving you better energy management at the cost of losing the divine favour bonus healing: OANDYYrPTbRzENgbE3V1DCEba
Flux.jpg This build is significantly affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: The damage reduction of Shield of Absorption will increase when spawned minions attack a target enchanted with it.

This is a Kurzick protection build designed for protecting gate guard NPCs and Master Architect Gunther in the mission Fort Aspenwood. By casting Air of Enchantment you are able to spam an endless chain of enchantments to keep your target alive against most opposing teams while having positive energy gain.

Attributes and Skills

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
Template code


Equipment

  • Survivor Armor.
  • 40/20 Protection Staff.
  • High Energy Set. ( 30/-2)

Usage

  • Choose a gate NPC to enchant, on Orange and Purple Gates the Elementalist is usually the best, on the Green Gate the Mesmer can sometimes make a better target against spell casters.
  • Stand as far back as you can to cast spells on that NPC and start spamming with Air of Enchantment.
  • Make sure you land an enchantment on top of Air of Enchantment and Protective Spirit before a Siege Turtle hits them.
  • Only cast Protective Spirit when it ends or if you have reached full energy.
  • Cast Air of Enchantment as soon as it has recharged, be careful about landing it just before a siege attack.
  • Even while spamming all your 5 energy skills continuously you will still regain energy.
  • Because you can fairly successfully protect a gate on your own without help, a second monk might be better off healing you to allow you to do your job.

Counters

  • Enemy team attacking you with spells through the wall (e.g. Backfire).
  • Well of Profane.
  • Scourge Enchantment.
  • Heavy enchantment removal.

Variants