Green thumbs up.png

This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Protection prayers monk for general PvE; viable solo backline for party size 4 and 6 or prot in a dual monk backline for party size 8.

Attributes and Skills

Your allies are healed for 42 Health whenever you cast Monk spells on them.
Template code

Variable skill slots 1/2:

  • Reversal of Fortune Reversal of Fortune
  • Guardian Guardian
  • Seed of Life Seed of Life
  • Aegis Aegis – for aegis chaining if another party member brought the skill.
  • Shield Guardian Shield Guardian
  • Great Dwarf Armor Great Dwarf Armor
  • "You Are All Weaklings!" "You Are All Weaklings!"
  • Remove Hex Remove Hex
  • Holy Veil Holy Veil
  • Convert Hexes Convert Hexes
  • Divine Boon Divine Boon – additional healing on all your spells. Use a headpiece with +1+3 divine favour for casting this spell. Combination with external energy support in form of Blood is Power is recommended. Combines especially well with Reversal of Fortune.

Variable skill slot 3

  • Eremite's Zeal Eremite's Zeal
  • Selfless Spirit Selfless Spirit
  • Dash Dash
  • "I Am Unstoppable!" "I Am Unstoppable!"


  • Protective Spirit Protective Spirit – addition to or replacement for Spirit Bond. Longer lasting damage cap which does not automatically heal the ally. Counter to the hardest hitting foes.






  • Use the 40/20/20 as your main casting weapon.
  • Switch to your high energy set when needed.
  • Switch to your shield set when idle or under attack.


  • Catch spikes with Aura of Faith.
    • If healing is needed, additionally use Dismiss Condition or Reversal of Fortune.
  • Use Seed of Life, Shielding Hands or Shield of Absorption on targets which get hit by many damage packets.
  • Use Spirit Bond on targets which get hit by large damage packets.
  • Use Guardian on targets which are under attack of martial opponents.
  • Remove blindness, crippled, weakness, dazed and deep wound with Dismiss Condition.
  • Remove troublesome hexes with Remove Hex, Convert Hexes or Holy Veil.
    • Cast Holy Veil before combat on party members which are likely to get hexed in order to slow down foes and afterwards remove the hex without any casting time.
  • Apply weakness on martial opponents standing close to each other using "You Are All Weaklings!".


  • Shadow Shroud
  • Pain of Disenchantment
  • Strip Enchantment
  • Shatter Enchantment
  • Party wide damage.

Exemplary Video

Solo backline in Nolani Academy:

See also