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This build is provisionally vetted great pending more votes.

This build has received a provisional rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:

Flux This build is significantly affected by the Flux: Jack of All Trades.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Decrease Healing Prayers to 9 + 1 + 1. Increase Protection Prayers, Divine Favor and/or a fourth attribute to 8-11 ranks.
Flux This build is significantly affected by the Flux: Minion Apocalypse.
See the build's talk page for discussion and ramifications not noted here.  
Notes: Easier to trigger the energy gain of Bonetti's Defense when attacked by minions.

The WoH Monk is designed to cope with the pressures in low-skill PvP, packing defense through Secondary Profession skills whilst having prot abilities and big heals.

Attributes and Skills[]

Your allies are healed for 29 Health whenever you cast Monk spells on them.
 save
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Monk / None

  • Spirit Bond (PvP) Spirit Bond (PvP) : Protect people from air eles and other high damage sources. A super-heavy, fast recharging prot.
  • Protective Spirit Protective Spirit : Over Spirit Bond for a longer lasting prot.
  • Shield of Absorption Shield of Absorption : As a small prot that can become effective quickly because of the many damage sources in AB and CM.
  • Shielding Hands Shielding Hands : As a small prot with a quick cast that also provides a small heal.
  • Holy Veil Holy Veil : As a hex removal that can be precast and can remove a hex instantly.
  • Vigorous Spirit Vigorous Spirit : For excellent anti-pressure and a cover enchantment for Holy Veil.
  • Signet of Rejuvenation Signet of Rejuvenation : Useful for an emergency heal if having problems with energy management.

Monk / Warrior

  • Sprint Sprint : IMS for getting away from a bad situation, catching up to a teammate, or capping quickly/running amber.
  • Shield Bash Shield Bash : Better against Sins and an easy defense option, but isn't that great against constant amounts of physical pressure.
  • Disciplined Stance Disciplined Stance : Provides blocking as well as armor, which also helps against unblockable attacks and spells.
  • Bonetti's Defense Bonetti's Defense : Energy management as well as 5 seconds of blocking that doesn't require extra attribute spread.
  • Balanced Stance Balanced Stance : Very useful anti knockdown and anti critical.

Monk / Assassin

  • Return Return : To shadowstep to allies and avoid melee.
  • Dark Escape Dark Escape : For a great anti-spike as well as IMS.
  • Smoke Powder Defense Smoke Powder Defense : To stop massive melee damage for a while.
  • Dash Dash

Monk / Ranger

  • Natural Stride Natural Stride : A convenient skill with IMS and block all rolled into one.
  • Distracting Shot Distracting Shot : Because Dshot.

Monk / Dervish

  • Shield of Force Shield of Force : Powerful anti-spike pre-prot - not as useful as Shield Bash, but recharges faster.
  • Armor of Sanctity Armor of Sanctity : Powerful anti-melee enchantment.


Equipment[]

  • Survivor Insignias or Disciple's Insignias, with Runes of Vitae/Vigor; run Wanderer's in Fort Aspenwood if playing on the Kurzick side.
  • A high set (a wand and focus with two 15/-1 mods).
  • A 40/20/20% Protection staff.
  • A 40/40 Heal Set.
  • Spears with +5 energy/-5 energy, +30hp/Defense and +10 vs "x" shields.
  • Max Q7/8 Tactics shield if you meet the requirements, otherwise a Strength shield.

Usage[]

  • Heal with Word of Healing and Patient Spirit.
  • Use Guardian, SB and Dismiss Condition as necessary.
  • When under pressure, use your secondary skills to protect yourself e.g.:
  • Shield Bash vs assassin chains.
  • Shield Stance or Disciplined Stance vs melee to get Guardian up easily.
  • Balanced Stance vs attackers with KD (Assassins and Hammer Warriors mostly).
  • Dark Escape vs anything to reduce damage.
  • Return vs any melee to snare them and get away.

Counters[]

  • Standard anti-caster counters.
  • Anti-block skills, like Wild Blow and Rigor Mortis.

See also[]

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