The Spirit Bond Monk is a different spin on the Invincible Monk concept.
This build is based on the skill Spirit Bond. The skill will heal the target each time they receive a single attack that does 50 damage or more. What this build tries to do is lower the Monk's armor so that every hit from any attack will do 50 damage or more. Then, it uses Protective Spirit (which always takes effect after Spirit Bond) so that for every hit you will be healed more than damaged.
This type of build is commonly called the 600 Monk.
As a solo farm build, in certain circumstances it has advantages over the traditional "55" Monk. For example, compared to the classic "Invincible Monk", the Spirit Bond Farmer can sustain heavy degeneration without the need to invest attribute points nor skill slots, as Spirit Bond will easily outheal any incoming degeneration.
Furthermore, unlike the "55" Monk, the Spirit Bond Farmer can farm small enemy groups with lifesteal skills, as your high health will allow you to survive those lifestealing skills easily. Finally, the Spirit Bond Farmer is also able to use Retribution, which synergizes very well with Shield of Judgment and Vengeful Was Khanhei.
CoreMonk. Protection Prayers 13Protective SpiritEnchantment SpellFor 21 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 10 Health.10¼5
FactionsMonk. Protection Prayers 13Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 82 Health. Target ally gets healed for 10 Health.10¼2
PropheciesMonk. Smiting Prayers 16Shield of JudgmentElite Enchantment SpellFor 21 seconds, anyone striking target ally with an attack is knocked down and suffers 53 holy damage. Target ally gets healed for 10 Health.15145
CoreMonk. Smiting Prayers 16RetributionEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Target ally gets healed for 10 Health.-1102
PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 10 Health.-1102
PropheciesMonk. Smiting Prayers 16Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 10 Health.-1102
Vengeful Was KhanheiFactionsRitualist. Restoration Magic 12Vengeful Was KhanheiElite Item SpellHold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe.5¾20 - Main alternative, sometimes superior to Shield of Judgment especially when facing healers. Lower your Protection Prayers to 10, your Smiting Prayers to 8.
Regular Skills :
Arcane EchoCoreMesmer. UnlinkedArcane EchoEnchantment SpellIf you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.15220 - Perma Shield of Judgment.
FrenzyCoreWarrior. UnlinkedFrenzyStanceFor 8 seconds, you attack 33% faster but take double damage.54 - Allows most weak attacks to trigger Spirit Bond. Useful against some caster foes. Use it before casting Spirit Bond.
Ebon Battle Standard of WisdomEotNNo Profession. Ebon Vanguard rank 10Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 20 seconds, non-Spirit allies in this area have a 60% chance to halve skill recharge of spells they cast. PvE only.10120 - High chance of lower cooldowns on your spells. Especially useful when using the VwK variant.
Pain InverterEotNNo Profession. Asura rank 10Pain InverterHex SpellFor 10 seconds, every time target foe deals damage that foe takes 140% of the damage it causes (maximum 80 damage). PvE only.10120 - Against specific targets like bosses or healers.
"Finish Him!"EotNNo Profession. Norn rank 10"Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 80 damage and suffers from Cracked Armor and a Deep Wound for 20 seconds. PvE only.1015 - Against specific targets like bosses or healers.
Equipment[]
Armor
The lowest possible armor. The usual sources for this are probably the armor crafters in Ascalon City or the Shing Jea Monastery. You will want the 15 AL armor from them.
Your starting armor, with only 5 AL, is perfect for this build.
Consider just not wearing certain pieces of armor, such as your chest armor. You can wear three runes on your headpiece, feet, and arms/legs (extra pip of regen and they still do enough damage), protecting yourself as little as possible.
Cast Shield of Judgment. Please note that Shield of Judgment will affect your energy flow as monsters will be hitting you less often due to being knocked down.
Farming Areas[]
Variant: Mo/any Spirit Bond Moddok Crevice Corsair Farmer
CoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5
FactionsMonk. Protection Prayers 11Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼2
PropheciesMonk. Smiting Prayers 16Shield of JudgmentElite Enchantment SpellFor 21 seconds, anyone striking target ally with an attack is knocked down and suffers 53 holy damage.15145
FactionsAssassin. Shadow Arts 8Shadow of HasteStanceFor 26 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.545
CoreMonk. Smiting Prayers 16RetributionEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage).-1102
PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.-1102
PropheciesMonk. Smiting Prayers 16Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)-1102
Template code
Hard mode.
Loot: General drops, lots of Runes, high chance of q8 items as the enemies are level 20 in HM.
You will need a Dunkoro hero to start the mission.
NightfallParagon. Command 12"Make Haste!"ShoutFor 17 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack.510
PropheciesMonk. Divine Favor Unyielding AuraElite Enchantment SpellWhile you maintain this enchantment, your Monk spells heal for +15..51..63% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.-15¼10
Select Captain Bohseda, walk near the barrier of Corsairs blocking you, cast Heart of ShadowFactionsAssassin. Shadow Arts 8Heart of ShadowSpellYou are healed for 94, and you Shadow Step to a nearby location directly away from your target.5¼15.
Keep running until you have the torch to your left, and a big rock to your right.
Cast Protective SpiritCoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5, Spirit BondFactionsMonk. Protection Prayers 11Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼2.
Walk a few feet forward, triggering the Corsair spawn. Run back to the other Corsairs while recasting Spirit Bond when needed
After the corner, hug the wall to your right. While hugging that wall, cast Shadow of HasteFactionsAssassin. Shadow Arts 8Shadow of HasteStanceFor 26 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.545 halfway between the corner and the Corsairs blocking you.
Let the Corsairs that just spawned catch up to you, target one of them then cast Heart of Shadow to jump the bodyblocking wall a second time.
Talk to Captain Bohseda, refuse his offer when Shadow of Haste is about to expire.
Cast Shield of Judgment as soon as you teleport back to the Shadow of Haste initial casting point.
Walk a few feet backwards (towards the corner), balling the warriors in a "Right Wall Block" [[1]] setup. Renew your defensive skills as soon as you can, spamming Spirit Bond.
All the Corsairs will die in a few seconds. Pick up your drops, repeat.
If you happen to fail the run and there are drops you couldn't pick up, release Dunkoro and let him rez you with Unyielding Aura.
CoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 6 Health.10¼5
FactionsMonk. Protection Prayers 11Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health. Target ally gets healed for 6 Health.10¼2
EotNNo Profession. Ebon Vanguard rank Ebon Battle Standard of WisdomWard SpellYou plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. PvE only.10120
FactionsRitualist. Restoration Magic 12Vengeful Was KhanheiElite Item SpellHold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe.5¾20
EotNNo Profession. Norn rank "Finish Him!"ShoutIf target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. PvE only.1015
CoreMonk. Smiting Prayers 12RetributionEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 17 damage). Target ally gets healed for 6 Health.-1102
PropheciesMonk. UnlinkedEssence BondEnchantment SpellWhile you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 6 Health.-1102
PropheciesMonk. Smiting Prayers 12Balthazar's SpiritEnchantment SpellWhile you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 6 Health.-1102
Template code
Hard mode.
Loot: General drops, lots of Runes, high chance of (OS) q8 items as the enemies are level 20 in HM.
While under Protective SpiritCoreMonk. Protection Prayers 11Protective SpiritEnchantment SpellFor 18 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5 and Spirit BondFactionsMonk. Protection Prayers 11Spirit BondEnchantment SpellFor 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 74 Health.10¼2, talk to Brother Tosai and activate the Refuse to Drink quest. All the Am Fah around you will turn hostile.
Aggro the second group near you as soon as you can, having now two enemy groups on yourself.
Use "Finish Him!" on them as soon as they use Infuse Health, this will kill them instantly.
Once both Am Fah groups are dead, keep moving down the alleyway to find three additional enemy groups near the ramp.
Prot yourself, aggro the group at the bottom of the ramp, begin to cycle your spells while the other two groups go down the ramp.
Once those three groups are dead, rezone through the Undercity portal, repeat. Be careful of the Am Fah Marksmen's traps when positioning yourself or picking up the drops.
Notes[]
Vengeful Was Khanhei is superior to Shield of Judgment for this farm, as the latter is way slower.