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This build is provisionally vetted good pending more votes.

This build has received a provisional rating in the range from 3.75 to < 4.75 and thus qualifies for the lower category of working builds: Good.

This build has been designed for the following use:

Use movement skills and a 10 second recharging "nuke" to out-cap your opponent, and use Deadly Arts and Toxic Chill to kill carriers and players.

Attributes and Skills

Gain 8 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
Template code

Optional Slot

  • Shameful Fear Shameful Fear - Faster carrier kills, trigger for Toxic Chill, but long casting time
  • Parasitic Bond Parasitic Bond - Self heal and trigger for Toxic Chill
  • Consume Corpse Consume Corpse - Self heal and energy gain, with shadow step


  • Viper's Defense Viper's Defense instead of Heart of Shadow Heart of Shadow for more frequent shadow stepping


  • Tormentor's insignias
  • 40/40 Death Magic set
  • 40/40 Curses set
  • High energy Death Magic set
  • Defensive sets (+10 vs Lightning and Fire especially)


  • Cast Rotting Flesh -> Suffering on the middle npc to nuke shrines. Do not aggro while casting Rotting Flesh. Run from the shrine after casting Suffering, and move to the next target.
  • Use Heart of the Shadow often to get around the map quickly and nuke safely from above.
  • Use Enduring Toxin, Toxic Chill and Signet of Toxic Shock to kill carriers or pressure foes/finish off weakened shrines if needed.
    • On carriers Enduring Toxin will last forever barring removal, so you may not want to cast it on a carrier if it would be advantageous for its team to let it die and respawn at the quarry with a slab when they capture it.


  • Anti caster
  • Condition and Hex removal
  • Interruption


  • The Rotting Flesh -> Suffering combo kills slowly, so there is more time for an enemy healer to intervene. Theoretically, this is countered by the pressure created with the small 10 second downtime between nukes.




See also