PropheciesNecromancer. Blood Magic 14Life TransferElite Hex SpellFor 12 seconds, target foe and all adjacent foes suffer -8 Health degeneration, which you gain as Health regeneration.5120
FactionsNecromancer. Blood Magic 14Oppressive GazeSpellTarget foe and adjacent foes take 29 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 11 seconds.10110
FactionsAssassin. Deadly Arts 10Shameful FearHex SpellFor 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 15 damage.10210
PropheciesNecromancer. Blood Magic 14Blood RenewalEnchantment SpellFor 7 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 180 Health.15%117
Switch to your shield set when you are idle or under attack.
Skills
For capturing shrines and outposts target the central NPC and use Life TransferPropheciesNecromancer. Blood Magic 14Life TransferElite Hex SpellFor 12 seconds, target foe and all adjacent foes suffer -8 Health degeneration, which you gain as Health regeneration.5120→Barbed SignetCoreNecromancer. Blood Magic 14Barbed SignetSignetYou inflict Bleeding for 14 seconds on target foe and all adjacent foes.8%110→Oppressive GazeFactionsNecromancer. Blood Magic 14Oppressive GazeSpellTarget foe and adjacent foes take 29 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 11 seconds.10110. Wait with Oppressive Gaze until they drop to 60% health.
Attack jade carriers with Barbed Signet→Oppressive Gaze→Shameful FearFactionsAssassin. Deadly Arts 10Shameful FearHex SpellFor 10 seconds, target foe moves 10% faster than normal. For each second, if that foe is moving, that foe takes 15 damage.10210→Signet of Toxic ShockNightfallAssassin. Deadly Arts 10Signet of Toxic ShockSignetIf target foe is suffering from Poison, that foe takes 70 damage.115.
Use Life Transfer on other foes in range for the selfheal.
Selfheal with Blood RenewalPropheciesNecromancer. Blood Magic 14Blood RenewalEnchantment SpellFor 7 seconds, you gain +6 Health regeneration. When Blood Renewal ends, you gain 180 Health.15%117.
Remove Patient SpiritEotNMonk. Healing Prayers Patient SpiritEnchantment SpellFor 2 seconds, target ally is Enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30..102..126 Health when the enchantment ends. 5¼4, elementalist attunements and Dark AuraCoreNecromancer. Death Magic Dark AuraEnchantment SpellFor 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5..41..53 shadow damage to adjacent foes, and you lose 5..17..21 Health.10110/Death NovaCoreNecromancer. Death Magic Death NovaEnchantment SpellFor 30 seconds, if target ally dies, all adjacent foes take 26..85..105 damage and are Poisoned for 15 seconds.52 with Strip EnchantmentCoreNecromancer. Blood Magic 14Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 61 Health.10120.
Traverse the map more quickly with DashFactionsAssassin. UnlinkedDashStanceFor 3 seconds, you run 50% faster.58.
Counters
General anti caster.
Trying to attack a shrine held by a healer. Instead you should capture outposts and unprotected shrines.