The PvXwiki community finds this to be a great build. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Play as a dervish primary, see: Build:D/N PvP March Signet of Suffering. |
This build is significantly affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: Replace Angorodon's Gaze and the optionals with Blood Magic and/or No Attribute skills. Increase Soul Reaping. You can also increase a secondary profession attribute rank to meet shield requirements. |
Necromancer build designed to spread pressure and provide spike assists while being usable as a split threat and midline flag runner.
Frequency[]
Seen in pressure builds such as necro balanced or 3 Melee.
Attributes and Skills[]
12 + 1 + 1 12 + 1 Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Variants
- Resurrection Signet and Dash are flexible slots:
- Dark Escape instead of Dash when expecting spike builds (reduce Soul Reaping to 11+1).
- Rend Enchantments to help defend against split dervishes, or to counter spike builds with multiple elementalists by stripping Attunements.
- Blood Renewal when expecting to defend against splits.
Equipment[]
Runes and insignias
- 5 undertaker's insignias in general or tormentor's insignias if it's safe to assume the opponent won't have an AoB dervish in your range.
- Rune of superior vigor.
- 2 runes of vitae.
- No rune of restoration as it decreases the duration of bleeding you inflict on targets.
Weapons
- Barbed spear of defense, 10%hct with a blood magic focus of aptitude with "Forget me not!"". Spread bleeding with Dark Pact .
- 40/40 blood magic. For non-bleeding-spread blood magic skill usage.
- 40/40 soul reaping for Angorodon's Gaze .
- Barbed or heavy spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Additional weapons
- High energy set blood magic as a backup.
Usage[]
General combat
- Prepare Signet of Suffering so your next targeted necromancer spell inflicts bleeding.
- Spread it on different targets instead of focusing on one. Use Dark Pact to do so.
- Bleeding is applied before Oppressive Gaze checks for conditions on the target, so you can inflict all conditions in one cast.
- Prefer not to combine with Life Siphon so healing the condition or hex won't undo the other's pressure aswell.
- Spread life siphon as much as possible.
- Monks usually spare their hex removal for more threatening hexes and thus allow you to deal full pressure with this hex.
- Make sure to maintain it on characters which might push on your flag running character or NPCs, mainly ranger and dervish.
- Use oppressive gaze for weakness.
- If the opponent has a Flesh Wound Paragon, weaken him. Note that you should be running flags against such a team with priority.
- Else, weaken warriors.
- When playing fully offensively, put it on the Restore Condition Prot as he can't remove the conditions from self.
- Use Strip Enchantment depending on the match situation.
- Against elementalist heavy builds, strip attunements for the first few minutes so they run low on energy.
- Follow the call of your frontliners: Remove prots so they can further pressure a target or remove prots on spikes.
- In split skirmishes and split defense, save it for Mystic Regeneration (PvP) or Healing Breeze .
- Use dark pact for bleeding spreading, spike assistance and pressuring targets in skirmishes/split defense.
- Use Angorodon's Gaze under the effect of a condition to gain energy.
Flag running
- Keep signet of suffering prepared.
- Dodge Melandru's Shot .
- Stop moving by using your stop action key (standard: escape).
- Stop moving by casting a skill.
- Pressure pushing rangers and decrease the pressure put on yourself by applying life siphon.
- If a pushing ranger does not have Troll Unguent , start pressuring him with your other damage skills and call a team member to collapse on him for a kill.
- Some rangers chain an interrupt so they'll interrupt you if you try to hex them immediately when in casting range.
- Selfheal with Blood Renewal if you brought it and make sure that it won't get interrupted.
- The aftercast delay of ranger interruption skills allows to safely cast a spell right after an interruption has been used.
- Use it when the ranger uses Melandru's shot.
- Use oppressive gaze on the ranger, cast during his Mending Touch .
- If necessary, fake out interruptions. As the skill only requires one point of energy you can afford faking a lot.
Counters[]
- General Anti-Caster.
Exemplary Video[]
Build used in a mAT finale: