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The PvXwiki community finds this to be a great build. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
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This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Play as a dervish primary, see: Build:D/N PvP March Signet of Suffering. |
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This build is significantly affected by the Flux: All In. See the build's talk page for discussion and ramifications not noted here. Notes: Replace Angorodon's Gaze and the optionals with Blood Magic and/or No Attribute skills. Increase Soul Reaping. You can also increase a secondary profession attribute rank to meet shield requirements. |
Necromancer build designed to spread pressure and provide spike assists while being usable as a split threat and midline flag runner.
Frequency
Seen in pressure builds such as necro balanced or 3 Melee.
Attributes and Skills
12 + 1 + 1 12 + 1 Gain 13 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Variants
Resurrection Signet and
Dash are flexible slots:
Dark Escape instead of Dash when expecting spike builds (reduce Soul Reaping to 11+1).
Rend Enchantments to help defend against split dervishes, or to counter spike builds with multiple elementalists by stripping Attunements.
Blood Renewal when expecting to defend against splits.
Equipment
Runes and insignias
- 5 undertaker's insignias in general or tormentor's insignias if it's safe to assume the opponent won't have an AoB dervish in your range.
- Rune of superior vigor.
- 2 runes of vitae.
- No rune of restoration as it decreases the duration of bleeding you inflict on targets.
Weapons
- Barbed spear of defense, 10%hct with a blood magic focus of aptitude with "Forget me not!"". Spread bleeding with Dark Pact .
- 40/40 blood magic. For non-bleeding-spread blood magic skill usage.
- 40/40 soul reaping for Angorodon's Gaze .
- Barbed or heavy spear of defense, 10%hrt with
- Strength shield of fortitude, -20% cripple duration.
- Strength shields of fortitude, +10 armor against each damage type.
Additional weapons
- High energy set blood magic as a backup.
Usage
General combat
- Prepare Signet of Suffering so your next targeted necromancer spell inflicts bleeding.
- Spread it on different targets instead of focusing on one. Use Dark Pact to do so.
- Bleeding is applied before Oppressive Gaze checks for conditions on the target, so you can inflict all conditions in one cast.
- Prefer not to combine with Life Siphon so healing the condition or hex won't undo the other's pressure aswell.
- Spread life siphon as much as possible.
- Monks usually spare their hex removal for more threatening hexes and thus allow you to deal full pressure with this hex.
- Make sure to maintain it on characters which might push on your flag running character or NPCs, mainly ranger and dervish.
- Use oppressive gaze for weakness.
- If the opponent has a Flesh Wound Paragon, weaken him. Note that you should be running flags against such a team with priority.
- Else, weaken warriors.
- When playing fully offensively, put it on the Restore Condition Prot as he can't remove the conditions from self.
- Use Strip Enchantment depending on the match situation.
- Against elementalist heavy builds, strip attunements for the first few minutes so they run low on energy.
- Follow the call of your frontliners: Remove prots so they can further pressure a target or remove prots on spikes.
- In split skirmishes and split defense, save it for Mystic Regeneration (PvP) or Healing Breeze .
- Use dark pact for bleeding spreading, spike assistance and pressuring targets in skirmishes/split defense.
- Use Angorodon's Gaze under the effect of a condition to gain energy.
Flag running
- Keep signet of suffering prepared.
- Dodge Melandru's Shot .
- Stop moving by using your stop action key (standard: escape).
- Stop moving by casting a skill.
- Pressure pushing rangers and decrease the pressure put on yourself by applying life siphon.
- If a pushing ranger does not have Troll Unguent , start pressuring him with your other damage skills and call a team member to collapse on him for a kill.
- Some rangers chain an interrupt so they'll interrupt you if you try to hex them immediately when in casting range.
- Selfheal with Blood Renewal if you brought it and make sure that it won't get interrupted.
- The aftercast delay of ranger interruption skills allows to safely cast a spell right after an interruption has been used.
- Use it when the ranger uses Melandru's shot.
- Use oppressive gaze on the ranger, cast during his Mending Touch .
- If necessary, fake out interruptions. As the skill only requires one point of energy you can afford faking a lot.
Counters
- General Anti-Caster.
Exemplary Video
Build used in a mAT finale: