This build is in the testing phase.
This build has been designed for the following use:
|This build is significantly affected by the Flux: Hidden Talent. |
See the build's talk page for discussion and ramifications not noted here.
Notes: Attribute boost to Earth Magic. Attribute points in Earth Magic (8 + 2) can be moved to another attribute.
Commonly seen in several HA hex based builds.
Attributes and Skills
Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
CoreNecromancer. Curses 13Lingering CurseElite Hex SpellFor 27 seconds, target foe and all nearby foes suffer -3 Health degeneration, and gain 20% less benefit from healing.15110CoreNecromancer. Curses 13SufferingHex SpellFor 27 seconds, target foe and all nearby foes suffer -3 Health degeneration.15110CoreNecromancer. Curses 13Rend EnchantmentsSpellRemove 8 Enchantments from target foe. For each Monk Enchantment removed, you take 29 damage.5220CoreNecromancer. Death Magic 7Well of the ProfaneWell SpellExploit nearest corpse to create a Well of the Profane at its location. For 14 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)25310CoreElementalist. Energy Storage 0Glyph of Lesser EnergyGlyphFor the next 15 seconds, your next 2 Spells cost 10 less Energy to cast.5130PropheciesElementalist. Earth Magic 10Grasping EarthHex SpellFor 14 seconds, all nearby foes move 50% slower.10¾12CoreElementalist. Earth Magic 10Ward Against FoesWard SpellYou create a Ward Against Foes at your current location. For 16 seconds, non-Spirit foes in this area move 50% slower.15120CoreNo Profession. UnlinkedResurrection SignetSignetResurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.3
- Survivor, Bloodstained Insignia on Hands or Feet, Rune of Sup Vig.
- 40/40 Curses.
- 40/40 Earth.
- 40/40 Death.
- High Sets.
- Shield Sets (vs X damage etc.).
- Use Lingering Curse and Suffering for big pressure.
- Rend on spikes or simply rend off Channeling on recharge.
- Snare runners or choke points with Ward Against Foes and Grasping Earth.
- Use Glyph of Lesser Energy to maintain energy.
- General anti-caster.