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This build is in the testing phase. Please join the discussion and rate this build if you have experience with this or closely related builds. This build has been designed for the following use: |
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This build is significantly affected by the Flux: Hidden Talent. See the build's talk page for discussion and ramifications not noted here. Notes: Attribute boost to Earth Magic. Attribute points in Earth Magic (8 + 2) can be moved to another attribute. |
A HA orientated necromancer using AoE Hex degeneration along with Earth Magic snares.
Frequency[]
Commonly seen in several HA hex based builds.
Attributes and Skills[]
Gain 9 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Equipment[]
- Survivor, Bloodstained Insignia on Hands or Feet, Rune of Sup Vig.
- 40/40 Curses.
- 40/40 Earth.
- 40/40 Death.
- High Sets.
- Shield Sets (vs X damage etc.).
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Usage[]
- Use Lingering Curse and Suffering for big pressure.
- Rend on spikes or simply rend off Channeling on recharge.
- Snare runners or choke points with Ward Against Foes and Grasping Earth.
- Use Glyph of Lesser Energy to maintain energy.
Counters[]
- General anti-caster.
Variants[]
- Ward of Stability for Well of the Profane to win more against certain meta builds like Build:Team - HA BBway.