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This build is in the testing phase.

Please join the discussion and rate this build if you have experience with this or closely related builds.

This build has been designed for the following use:

Necromancer hero designed to provide spike healing, party healing, and targeted hard/soft prots with strong energy management. Best played alongside a BiP Healer Hero.


Gain 14 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
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Equipment[]

Armor
Weapons

Usage[]

  • Set Hero to Guard
  • Micro Protective Spirit Protective Spirit as needed

Counters[]

  • Heavy enchantment removal
  • Caster shutdown

Notes[]

  • Thanks to 50% healing and cast speed bonus from Healer's Boon this hero is able to use Heal Other to spike heal (226 health) similarly to Infuse Health or Spirit Transfer, as well as Heal Party for strong party healing (99 health).
  • He hero won't spam Heal Party, as it requires at least 3 party members to have taken damage to receive priority, and priority stays relatively low. This makes energy management easier on this hero than it would appear when initially judging the main bar.
  • Heal Party is relatively low priority for the hero, as such it is unadvisable to use high-priority spells with low recharge such as Foul Feast.
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