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This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:


Necromancer healer hero which provides party members with external energy support.

Attributes and Skills

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
Template code

Variable skill slots

  • Skill slot 1
    • Blood Bond Blood Bond for additional healing; combines well with minions and attacking ritualist spirits.
    • Enfeebling Blood Enfeebling Blood for protection against martially attacking foes. Increase curses to 2.
  • Skill slot 2
    • Spirit Transfer Spirit Transfer for an additional, quick healing.
    • Weapon of Shadow Weapon of Shadow as an additional layer of defense against martial foes.
    • Order of Pain Order of Pain to support party members who perform attacks dealing physical damage.
    • Dark Fury Dark Fury to support party members which benefit especially well from additional adrenaline.
    • Strip Enchantment Strip Enchantment if additional enchantment removal is desired.
  • Skill slot 3
    • Life Life for healing all allies in spirit range after 20 seconds. Recommended if you have no or few other spirits in your team.
    • Recuperation Recuperation for constantly healing all allies in spirit range.
    • Recovery Recovery against foes relying on conditions.



  • Scourge Sacrifice Scourge Sacrifice
  • Setting the hero to avoid combat.

See also

Healer heroes

Monk Monk