This build is in the metagame and deserves to be stored.
This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
Necromancer healer hero which provides party members with external energy support.
Attributes and Skills
Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
CoreNecromancer. Blood Magic 13Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +6 Energy regeneration.33%1¼CoreNo Profession. UnlinkedOptionalOptionalOptional.NightfallNecromancer. Soul Reaping 10Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 70 Health and 7 Energy.¼8FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514CoreNo Profession. UnlinkedOptionalOptionalOptional.FactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125CoreNo Profession. UnlinkedOptionalOptionalOptional.
Variable skill slots
- Skill slot 1
- Blood BondFactionsNecromancer. Blood Magic 13Blood BondHex SpellFor 11 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 18 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 89 Health.518 for additional healing; combines well with minions and attacking ritualist spirits.
- Enfeebling BloodCoreNecromancer. Curses 2Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 7 seconds.10%118 for protection against martially attacking foes. Increase curses to 2.
- Skill slot 2
- Spirit TransferFactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5 for an additional, quick healing.
- Weapon of ShadowFactionsRitualist. Restoration Magic 12Weapon of ShadowWeapon SpellFor 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds.10120 as an additional layer of defense against martial foes.
- Order of PainCoreNecromancer. Blood Magic 13Order of PainEnchantment SpellFor 5 seconds, whenever a party member hits a foe with physical damage, that party member does +14 damage.17%102 to support party members who perform attacks dealing physical damage.
- Dark FuryPropheciesNecromancer. Blood Magic Dark FuryEnchantment SpellFor 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)17%10¾5 to support party members which benefit especially well from additional adrenaline.
- Strip EnchantmentCoreNecromancer. Blood Magic 13Strip EnchantmentSpellRemove 2 enchantments from target foe. If an enchantment is removed, you steal 57 Health.10120 if additional enchantment removal is desired.
- Skill slot 3
- LifeFactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20 for healing all allies in spirit range after 20 seconds. Recommended if you have no or few other spirits in your team.
- RecuperationFactionsRitualist. Restoration Magic 12RecuperationBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.25¾45 for constantly healing all allies in spirit range.
- RecoveryNightfallRitualist. Restoration Magic 12RecoveryBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds.15¾30 against foes relying on conditions.
- Scourge SacrificePropheciesMonk. Smiting Prayers Scourge SacrificeHex SpellFor 8..18..21 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.1015
- Setting the hero to avoid combat.
- Healer heroes
- Me/Rt Psychic Instability Healer Hero (heal shutdown hybrid)
- N/Rt SoLS Healer (full heal)
- Rt/any Signet of Spirits Hero (heal support hybrid)