This build is in the metagame and deserves to be stored. This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great. This build has been designed for the following use: |
Necromancer healer hero which provides party members with external energy support.
Attributes and Skills[]
Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds. |
Variable skill slots
- Skill slot 1
- Blood Bond for additional healing; combines well with minions and attacking ritualist spirits.
- Enfeebling Blood for protection against martially attacking foes. Increase curses to 2.
- Skill slot 2
- Spirit Transfer for an additional, quick healing.
- Weapon of Shadow as an additional layer of defense against martial foes.
- Order of Pain to support party members who perform attacks dealing physical damage.
- Dark Fury to support party members which benefit especially well from additional adrenaline.
- Strip Enchantment if additional enchantment removal is desired.
- Skill slot 3
- Life for healing all allies in spirit range after 20 seconds. Recommended if you have no or few other spirits in your team.
- Recuperation for constantly healing all allies in spirit range.
- Recovery against foes relying on conditions.
Equipment[]
- 5 tormentor's insignias.
- Rune of superior vigor.
- 2 runes of vitae.
- 40/20/20 restoration magic.
Counters[]
- Scourge Sacrifice
- Setting the hero to avoid combat.
See also[]
- N/Rt Healer (player)
- N/Mo Prot (player)
- Healer heroes
- Mo/Me Healing Burst Hero (heal prot hybrid)
- Mo/Me UA Healer Hero (full heal)
- Me/Rt Psychic Instability Healer Hero (heal shutdown hybrid)
- N/Rt SoLS Healer (full heal)
- Rt/any Signet of Spirits Hero (heal support hybrid)