FactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3
FactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514
FactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20
EotNNo Profession. Asura rank MindbenderEnchantment SpellFor 6..16 seconds, you move 20..33% faster and your Spells take 20% less time to cast. PvE only.5124
Template code
Variable skill slots
Spot healing (add one at most)
Xinrae's WeaponNightfallRitualist. Restoration Magic 12Xinrae's WeaponElite Weapon SpellFor 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 68 Health from that foe.5¼3 – minor prot and spot heal.
Spirit TransferFactionsRitualist. Restoration Magic 12Spirit TransferSpellThe Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost.10¼5 – third spot heal.
Party healing
Protective Was KaolaiFactionsRitualist. Restoration Magic 12Protective Was KaolaiItem SpellHold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health10125 – planned party healing.
Breath of the Great DwarfEotNNo Profession. Deldrimor rank Breath of the Great DwarfSpellAll party members are relieved of Burning and are healed for 50..60 Health. PvE only.10¼15 – reactive party healing.
RecuperationFactionsRitualist. Restoration Magic 12RecuperationBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 39 seconds.25¾45 – healing for all allies.
Protection
Weapon of ShadowFactionsRitualist. Restoration Magic 12Weapon of ShadowWeapon SpellFor 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 2 times that ally hits with an attack, his target is Blinded for 5 seconds.10120 – anti physical, works best when used on casters.
Weapon of WardingFactionsRitualist. Restoration Magic 12Weapon of WardingWeapon SpellFor 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block.1015 – alternative anti-physical.
Enfeebling BloodCoreNecromancer. Curses 6Enfeebling BloodSpellTarget foe and all nearby foes suffer from Weakness for 11 seconds.10%118 – area weakness. Lower soul reaping by 1, increase curses to 6.
"You Are All Weaklings!"EotNNo Profession. Norn rank 10"You Are All Weaklings!"ShoutTarget foe and foes adjacent to target are Weakened for 12 seconds. PvE only.512 – instantaneous, maintainable area weakness.
Utility
RecoveryNightfallRitualist. Restoration Magic 12RecoveryBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds.15¾30 – anti condition.
Great Dwarf WeaponEotNNo Profession. Deldrimor rank Great Dwarf WeaponWeapon SpellFor 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. PvE only.1015 – support for weapon based builds.
Blood is PowerCoreNecromancer. Blood Magic 8Blood is PowerElite Enchantment SpellFor 10 seconds, target other ally gains +5 Energy regeneration.33%1¼ – lower soul reaping by 2, increase blood magic to 8. Support allies whenever you consider it appropriate. Combine with at least one additional spot or party heal to compensate for your own health loss.
Damage
Icy VeinsFactionsNecromancer. Soul Reaping 16Icy VeinsElite Hex SpellTarget foe is struck for 95 cold damage. For 37 seconds, if target foe dies all nearby foes are struck for 116 cold damage.1015 – minor damage support.
Mark of PainCoreNecromancer. Curses 8Mark of PainHex SpellFor 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 26 shadow damage to adjacent foes.10120 – lower soul reaping by 2, increase curses to 8. Only use in coordinated player teams with enough triggers.
Equipment[]
Weapons
40/20/20 soul reaping (for enchantments and non-restoration-magic spells, such as soul reaping, curses and PvE-only).
Use LifeFactionsRitualist. Restoration Magic 12LifeBinding RitualCreate a level 11 Spirit with 220 Health and 68 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.10¾20 on recharge.
Spot heal with Spirit LightFactionsRitualist. Restoration Magic 12Spirit LightSpellTarget ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health.17%514 and Mend Body and SoulFactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3.
Remove conditions with Mend Body and SoulFactionsRitualist. Restoration Magic 12Mend Body and SoulSpellTarget ally is healed for 96 Health. That ally loses one Condition for each spirit within earshot.5¾3.
Keep up with melee players and increase your healing output per second with MindbenderEotNNo Profession. Asura rank MindbenderEnchantment SpellFor 6..16 seconds, you move 20..33% faster and your Spells take 20% less time to cast. PvE only.5124.
Gain additional energy and selfheal by using Signet of Lost SoulsNightfallNecromancer. Soul Reaping 16Signet of Lost SoulsSignetIf target foe is below 50% Health, you gain 106 Health and 11 Energy.¼8 on dying targets.
Counters[]
Hexover.
Foes requiring to be countered with Protective SpiritCoreMonk. Protection Prayers Protective SpiritEnchantment SpellFor 5..19..24 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.10¼5.
Failure to kill targets, resulting in running out of energy.