Green thumbs up.png

This build is in the metagame and deserves to be stored.

This build has received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.

This build has been designed for the following use:


This build focuses on using Bone Fiends to deal damage with ranged minion attacks. Bone Fiends attack with a 66.6% attack speed boost (40% IAS) compared to other minions, resulting in great pressure and occasional spikes.

Attributes and Skills

Gain 10 Energy whenever a non-Spirit creature near you dies, up to 3 times every 15 seconds.
Template code

Optional Elite Skill (slot 1)

  • Animate Flesh Golem Animate Flesh Golem for general use.
  • Icy Veins Icy Veins for higher spiking power. Increase Soul Reaping to 12+1. See N/Any Icy Veins Hero
  • Discord Discord to deal additional damage.

Other Optional Skills

Necromancer Necromancer:

  • Optional Optional (Death Magic):
    • Blood of the Master Blood of the Master for minion healing.
    • Animate Shambling Horror Animate Shambling Horror if melee minions are desired.
    • Putrid Explosion Putrid Explosion for additional damage.
    • Dark Aura Dark Aura – support for soul taker builds.
  • Optional Optional (put 10 in Curses):
    • Enfeebling Blood Enfeebling Blood - for melee shutdown.
    • Mark of Pain Mark of Pain - for AoE damage from melee.
    • Barbs Barbs - to boost damage from minions and melee players.
    • Weaken Armor Weaken Armor - to increase damage output.
  • Optional Optional (put 10 in Blood Magic):
    • Blood Bond Blood Bond - to heal minions efficiently.
    • Strip Enchantment Strip Enchantment - for enchantment removal.

Ritualist Ritualist:

  • Optional Optional (put 10 in Restoration Magic):
    • Mend Body and Soul Mend Body and Soul - for healing and condition removal.
    • Spirit Light Spirit Light - for healing.
    • Protective Was Kaolai Protective Was Kaolai - for group-heal.
    • Soothing Memories Soothing Memories - for healing.
    • Vengeful Weapon Vengeful Weapon - for healing and damage.
    • Flesh of My Flesh Flesh of My Flesh - for resurrection.
  • Optional Optional (put 10 in Channeling Magic):
    • Splinter Weapon Splinter Weapon - to decimate grouped foes
    • Ancestors' Rage Ancestors' Rage - for AoE damage

Monk Monk:

  • Optional Optional (put 10 in Protection Prayers):
    • Shield of Absorption Shield of Absorption - for damage reduction.
    • Protective Spirit Protective Spirit - for damage reduction.
    • Aegis Aegis - for a party-wide block.
    • Spirit Bond Spirit Bond - when taking heavy damage.
  • Optional Optional (put 10 in Healing Prayers):
    • Dwayna's Sorrow Dwayna's Sorrow - for massive groupheal.
    • Cure Hex Cure Hex - for hex removal.
    • Signet of Rejuvenation Signet of Rejuvenation - for healing.
    • Healing Ribbon Healing Ribbon - for healing.
    • Healing Seed Healing Seed - for healing.
    • Resurrection Chant Resurrection Chant - for resurrection.

Paragon Paragon:

  • Optional Optional (put 10 in Command):
    • "Stand Your Ground!" "Stand Your Ground!" - for more defense.
    • "Fall Back!" "Fall Back!" - for moving faster.
    • "Never Surrender!" "Never Surrender!" - to counter pressure.


  • 1 bloodstained insignia on boots, head, or gloves (do not place on chest or legs).
  • 4 minion master's insignias on the remaining armor pieces.
  • Rune of superior vigor.
  • 2 rune of vitae.
  • 40/40 death magic.
    • 40/20/20 death magic if playing with additional enchantments like Aegis.

Purpose, team integration

Bone Fiends attack ranged with a 66,6% attack speed boost (40% IAS) compared to other minions, resulting in great pressure and occasional spikes. Their damage can be further increased by team support, most notably:

  • Cracked armor for up to +41% damage.
  • Ebon Battle Standard of Honor for +15 damage on every attack.
  • Mark of Pain and Barbs triggered by the minion attacks. Mark of pain may cause scattering.
  • "Go for the Eyes!" to boost the next attack's damage by 41%. Note that bone fiends' critical hits don't automatically pick the highest damage of their base damage range of 17-35, unlike the critical hits of weapons.

To ensure the survival of the bone fiends, further measures can be taken, most notably:

  • Blood Bond, Life and Recuperation for additional healing. If the team is based on multiple bone fiend minion masters, consider bringing a curses support with Avatar of Dwayna.
  • Shelter, Union and Displacement for additional defense. Unlike bone minions used by minion bombers which are meant to die and trigger death nova, these minions are meant to survive and deal damage with attacking. Therefore the combination of minions with an ST prot is actually beneficial in this case. With their 500 health points and 63 armor at 19 death magic the bone fiends aren't triggering shelter as excessively often as bone minions either (bone horrors: 84 armor; shambling horrors@18: 80 armor 480 health; jagged horror@18: 72 armor 480 health).


  • Lack of exploitable corpses.
  • Too many minions in the team increasing the health sacrifice of blood of the master to critical levels.
  • Holy damage killing the bone fiends, especially Ray of Judgment.
  • Consume Soul, Spiritual Pain, Holy Spear and Banishing Strike.

Exemplary Video

Two discord bone fiend minion masters used in Dzagonur Bastion:

See also